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262 lines
5.1 KiB
262 lines
5.1 KiB
#include "shaderlib/cshader.h" |
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class watercheap_ps20b_Static_Index |
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{ |
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private: |
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int m_nCONVERT_TO_SRGB; |
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#ifdef _DEBUG |
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bool m_bCONVERT_TO_SRGB; |
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#endif |
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public: |
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void SetCONVERT_TO_SRGB( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCONVERT_TO_SRGB = i; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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void SetCONVERT_TO_SRGB( bool i ) |
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{ |
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m_nCONVERT_TO_SRGB = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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private: |
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int m_nMULTITEXTURE; |
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#ifdef _DEBUG |
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bool m_bMULTITEXTURE; |
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#endif |
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public: |
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void SetMULTITEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nMULTITEXTURE = i; |
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#ifdef _DEBUG |
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m_bMULTITEXTURE = true; |
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#endif |
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} |
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void SetMULTITEXTURE( bool i ) |
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{ |
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m_nMULTITEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bMULTITEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nFRESNEL; |
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#ifdef _DEBUG |
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bool m_bFRESNEL; |
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#endif |
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public: |
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void SetFRESNEL( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFRESNEL = i; |
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#ifdef _DEBUG |
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m_bFRESNEL = true; |
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#endif |
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} |
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void SetFRESNEL( bool i ) |
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{ |
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m_nFRESNEL = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFRESNEL = true; |
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#endif |
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} |
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private: |
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int m_nBLEND; |
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#ifdef _DEBUG |
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bool m_bBLEND; |
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#endif |
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public: |
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void SetBLEND( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBLEND = i; |
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#ifdef _DEBUG |
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m_bBLEND = true; |
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#endif |
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} |
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void SetBLEND( bool i ) |
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{ |
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m_nBLEND = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBLEND = true; |
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#endif |
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} |
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private: |
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int m_nREFRACTALPHA; |
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#ifdef _DEBUG |
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bool m_bREFRACTALPHA; |
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#endif |
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public: |
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void SetREFRACTALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nREFRACTALPHA = i; |
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#ifdef _DEBUG |
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m_bREFRACTALPHA = true; |
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#endif |
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} |
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void SetREFRACTALPHA( bool i ) |
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{ |
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m_nREFRACTALPHA = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bREFRACTALPHA = true; |
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#endif |
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} |
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private: |
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int m_nHDRTYPE; |
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#ifdef _DEBUG |
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bool m_bHDRTYPE; |
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#endif |
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public: |
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void SetHDRTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nHDRTYPE = i; |
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#ifdef _DEBUG |
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m_bHDRTYPE = true; |
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#endif |
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} |
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void SetHDRTYPE( bool i ) |
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{ |
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m_nHDRTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bHDRTYPE = true; |
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#endif |
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} |
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private: |
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int m_nNORMAL_DECODE_MODE; |
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#ifdef _DEBUG |
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bool m_bNORMAL_DECODE_MODE; |
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#endif |
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public: |
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void SetNORMAL_DECODE_MODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nNORMAL_DECODE_MODE = i; |
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#ifdef _DEBUG |
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m_bNORMAL_DECODE_MODE = true; |
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#endif |
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} |
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void SetNORMAL_DECODE_MODE( bool i ) |
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{ |
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m_nNORMAL_DECODE_MODE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNORMAL_DECODE_MODE = true; |
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#endif |
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} |
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public: |
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watercheap_ps20b_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif // _DEBUG |
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m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion(); |
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#ifdef _DEBUG |
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m_bMULTITEXTURE = false; |
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#endif // _DEBUG |
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m_nMULTITEXTURE = 0; |
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#ifdef _DEBUG |
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m_bFRESNEL = false; |
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#endif // _DEBUG |
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m_nFRESNEL = 0; |
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#ifdef _DEBUG |
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m_bBLEND = false; |
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#endif // _DEBUG |
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m_nBLEND = 0; |
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#ifdef _DEBUG |
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m_bREFRACTALPHA = false; |
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#endif // _DEBUG |
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m_nREFRACTALPHA = 0; |
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#ifdef _DEBUG |
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m_bHDRTYPE = false; |
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#endif // _DEBUG |
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m_nHDRTYPE = 0; |
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#ifdef _DEBUG |
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m_bNORMAL_DECODE_MODE = false; |
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#endif // _DEBUG |
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m_nNORMAL_DECODE_MODE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bMULTITEXTURE && m_bFRESNEL && m_bBLEND && m_bREFRACTALPHA && m_bHDRTYPE && m_bNORMAL_DECODE_MODE; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 4 * m_nCONVERT_TO_SRGB ) + ( 8 * m_nMULTITEXTURE ) + ( 16 * m_nFRESNEL ) + ( 32 * m_nBLEND ) + ( 64 * m_nREFRACTALPHA ) + ( 128 * m_nHDRTYPE ) + ( 384 * m_nNORMAL_DECODE_MODE ) + 0; |
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} |
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}; |
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#define shaderStaticTest_watercheap_ps20b psh_forgot_to_set_static_MULTITEXTURE + psh_forgot_to_set_static_FRESNEL + psh_forgot_to_set_static_BLEND + psh_forgot_to_set_static_REFRACTALPHA + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_NORMAL_DECODE_MODE + 0 |
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class watercheap_ps20b_Dynamic_Index |
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{ |
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private: |
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int m_nHDRENABLED; |
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#ifdef _DEBUG |
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bool m_bHDRENABLED; |
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#endif |
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public: |
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void SetHDRENABLED( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nHDRENABLED = i; |
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#ifdef _DEBUG |
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m_bHDRENABLED = true; |
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#endif |
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} |
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void SetHDRENABLED( bool i ) |
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{ |
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m_nHDRENABLED = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bHDRENABLED = true; |
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#endif |
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} |
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private: |
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int m_nPIXELFOGTYPE; |
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#ifdef _DEBUG |
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bool m_bPIXELFOGTYPE; |
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#endif |
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public: |
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void SetPIXELFOGTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPIXELFOGTYPE = i; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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void SetPIXELFOGTYPE( bool i ) |
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{ |
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m_nPIXELFOGTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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public: |
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watercheap_ps20b_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bHDRENABLED = false; |
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#endif // _DEBUG |
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m_nHDRENABLED = 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = false; |
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#endif // _DEBUG |
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m_nPIXELFOGTYPE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bHDRENABLED && m_bPIXELFOGTYPE; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nHDRENABLED ) + ( 2 * m_nPIXELFOGTYPE ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_watercheap_ps20b psh_forgot_to_set_dynamic_HDRENABLED + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
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