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263 lines
5.1 KiB
263 lines
5.1 KiB
5 years ago
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#include "shaderlib/cshader.h"
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class watercheap_ps20b_Static_Index
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{
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private:
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int m_nCONVERT_TO_SRGB;
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#ifdef _DEBUG
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bool m_bCONVERT_TO_SRGB;
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#endif
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public:
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void SetCONVERT_TO_SRGB( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCONVERT_TO_SRGB = i;
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif
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}
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void SetCONVERT_TO_SRGB( bool i )
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{
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m_nCONVERT_TO_SRGB = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif
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}
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private:
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int m_nMULTITEXTURE;
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#ifdef _DEBUG
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bool m_bMULTITEXTURE;
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#endif
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public:
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void SetMULTITEXTURE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nMULTITEXTURE = i;
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#ifdef _DEBUG
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m_bMULTITEXTURE = true;
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#endif
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}
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void SetMULTITEXTURE( bool i )
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{
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m_nMULTITEXTURE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bMULTITEXTURE = true;
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#endif
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}
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private:
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int m_nFRESNEL;
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#ifdef _DEBUG
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bool m_bFRESNEL;
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#endif
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public:
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void SetFRESNEL( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nFRESNEL = i;
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#ifdef _DEBUG
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m_bFRESNEL = true;
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#endif
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}
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void SetFRESNEL( bool i )
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{
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m_nFRESNEL = i ? 1 : 0;
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#ifdef _DEBUG
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m_bFRESNEL = true;
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#endif
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}
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private:
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int m_nBLEND;
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#ifdef _DEBUG
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bool m_bBLEND;
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#endif
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public:
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void SetBLEND( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nBLEND = i;
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#ifdef _DEBUG
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m_bBLEND = true;
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#endif
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}
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void SetBLEND( bool i )
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{
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m_nBLEND = i ? 1 : 0;
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#ifdef _DEBUG
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m_bBLEND = true;
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#endif
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}
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private:
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int m_nREFRACTALPHA;
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#ifdef _DEBUG
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bool m_bREFRACTALPHA;
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#endif
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public:
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void SetREFRACTALPHA( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nREFRACTALPHA = i;
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#ifdef _DEBUG
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m_bREFRACTALPHA = true;
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#endif
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}
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void SetREFRACTALPHA( bool i )
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{
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m_nREFRACTALPHA = i ? 1 : 0;
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#ifdef _DEBUG
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m_bREFRACTALPHA = true;
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#endif
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}
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private:
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int m_nHDRTYPE;
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#ifdef _DEBUG
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bool m_bHDRTYPE;
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#endif
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public:
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void SetHDRTYPE( int i )
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{
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Assert( i >= 0 && i <= 2 );
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m_nHDRTYPE = i;
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#ifdef _DEBUG
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m_bHDRTYPE = true;
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#endif
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}
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void SetHDRTYPE( bool i )
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{
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m_nHDRTYPE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bHDRTYPE = true;
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#endif
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}
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private:
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int m_nNORMAL_DECODE_MODE;
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#ifdef _DEBUG
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bool m_bNORMAL_DECODE_MODE;
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#endif
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public:
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void SetNORMAL_DECODE_MODE( int i )
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{
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Assert( i >= 0 && i <= 0 );
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m_nNORMAL_DECODE_MODE = i;
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#ifdef _DEBUG
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m_bNORMAL_DECODE_MODE = true;
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#endif
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}
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void SetNORMAL_DECODE_MODE( bool i )
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{
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m_nNORMAL_DECODE_MODE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bNORMAL_DECODE_MODE = true;
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#endif
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}
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public:
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watercheap_ps20b_Static_Index( )
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{
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif // _DEBUG
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m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
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#ifdef _DEBUG
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m_bMULTITEXTURE = false;
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#endif // _DEBUG
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m_nMULTITEXTURE = 0;
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#ifdef _DEBUG
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m_bFRESNEL = false;
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#endif // _DEBUG
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m_nFRESNEL = 0;
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#ifdef _DEBUG
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m_bBLEND = false;
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#endif // _DEBUG
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m_nBLEND = 0;
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#ifdef _DEBUG
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m_bREFRACTALPHA = false;
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#endif // _DEBUG
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m_nREFRACTALPHA = 0;
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#ifdef _DEBUG
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m_bHDRTYPE = false;
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#endif // _DEBUG
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m_nHDRTYPE = 0;
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#ifdef _DEBUG
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m_bNORMAL_DECODE_MODE = false;
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#endif // _DEBUG
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m_nNORMAL_DECODE_MODE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bMULTITEXTURE && m_bFRESNEL && m_bBLEND && m_bREFRACTALPHA && m_bHDRTYPE && m_bNORMAL_DECODE_MODE;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 4 * m_nCONVERT_TO_SRGB ) + ( 8 * m_nMULTITEXTURE ) + ( 16 * m_nFRESNEL ) + ( 32 * m_nBLEND ) + ( 64 * m_nREFRACTALPHA ) + ( 128 * m_nHDRTYPE ) + ( 384 * m_nNORMAL_DECODE_MODE ) + 0;
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}
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};
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#define shaderStaticTest_watercheap_ps20b psh_forgot_to_set_static_MULTITEXTURE + psh_forgot_to_set_static_FRESNEL + psh_forgot_to_set_static_BLEND + psh_forgot_to_set_static_REFRACTALPHA + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_NORMAL_DECODE_MODE + 0
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class watercheap_ps20b_Dynamic_Index
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{
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private:
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int m_nHDRENABLED;
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#ifdef _DEBUG
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bool m_bHDRENABLED;
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#endif
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public:
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void SetHDRENABLED( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nHDRENABLED = i;
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#ifdef _DEBUG
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m_bHDRENABLED = true;
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#endif
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}
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void SetHDRENABLED( bool i )
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{
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m_nHDRENABLED = i ? 1 : 0;
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#ifdef _DEBUG
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m_bHDRENABLED = true;
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#endif
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}
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private:
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int m_nPIXELFOGTYPE;
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#ifdef _DEBUG
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bool m_bPIXELFOGTYPE;
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#endif
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public:
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void SetPIXELFOGTYPE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nPIXELFOGTYPE = i;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif
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}
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void SetPIXELFOGTYPE( bool i )
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{
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m_nPIXELFOGTYPE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = true;
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#endif
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}
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public:
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watercheap_ps20b_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bHDRENABLED = false;
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#endif // _DEBUG
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m_nHDRENABLED = 0;
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#ifdef _DEBUG
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m_bPIXELFOGTYPE = false;
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#endif // _DEBUG
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m_nPIXELFOGTYPE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bHDRENABLED && m_bPIXELFOGTYPE;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nHDRENABLED ) + ( 2 * m_nPIXELFOGTYPE ) + 0;
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}
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};
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#define shaderDynamicTest_watercheap_ps20b psh_forgot_to_set_dynamic_HDRENABLED + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
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