You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
127 lines
3.8 KiB
127 lines
3.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//=============================================================================// |
|
|
|
#include "shaderlib/cshader.h" |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include "tier0/memdbgon.h" |
|
|
|
BEGIN_SHADER_FLAGS( Decal, "Help for Decal", SHADER_NOT_EDITABLE ) |
|
|
|
BEGIN_SHADER_PARAMS |
|
END_SHADER_PARAMS |
|
|
|
SHADER_INIT_PARAMS() |
|
{ |
|
SET_FLAGS( MATERIAL_VAR_NO_DEBUG_OVERRIDE ); |
|
} |
|
|
|
SHADER_INIT |
|
{ |
|
LoadTexture( BASETEXTURE ); |
|
} |
|
|
|
SHADER_DRAW |
|
{ |
|
// vertex alpha 0 = mod2x, vertex alpha 1 = src_alpha,1-src_alpha |
|
// need to set constant color to grey |
|
SHADOW_STATE |
|
{ |
|
// common stuff |
|
pShaderShadow->EnableDepthWrites( false ); |
|
pShaderShadow->EnablePolyOffset( SHADER_POLYOFFSET_DECAL ); |
|
pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); |
|
pShaderShadow->EnableTexture( SHADER_SAMPLER1, true ); |
|
pShaderShadow->EnableBlending( true ); |
|
} |
|
// MOD2X pass |
|
SHADOW_STATE |
|
{ |
|
pShaderShadow->EnableCustomPixelPipe( true ); |
|
pShaderShadow->CustomTextureStages( 2 ); |
|
|
|
// color = texture |
|
// alpha = vertexalpha |
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE0, |
|
SHADER_TEXCHANNEL_COLOR, SHADER_TEXOP_SELECTARG1, |
|
SHADER_TEXARG_TEXTURE, SHADER_TEXARG_NONE ); |
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE0, |
|
SHADER_TEXCHANNEL_ALPHA, SHADER_TEXOP_SELECTARG1, |
|
SHADER_TEXARG_SPECULARCOLOR, SHADER_TEXARG_NONE ); |
|
|
|
// color = texture |
|
// alpha = blend |
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE1, |
|
SHADER_TEXCHANNEL_COLOR, SHADER_TEXOP_BLEND_PREVIOUSSTAGEALPHA, |
|
SHADER_TEXARG_CONSTANTCOLOR, SHADER_TEXARG_PREVIOUSSTAGE ); |
|
|
|
pShaderShadow->BlendFunc( SHADER_BLEND_DST_COLOR, SHADER_BLEND_SRC_COLOR ); |
|
FogToGrey(); |
|
|
|
pShaderShadow->DrawFlags( SHADER_DRAW_POSITION | SHADER_DRAW_TEXCOORD0 | SHADER_DRAW_SPECULAR |
|
| SHADER_DRAW_LIGHTMAP_TEXCOORD1 ); |
|
} |
|
DYNAMIC_STATE |
|
{ |
|
pShaderAPI->Color3f( 0.5f, 0.5f, 0.5f ); |
|
BindTexture( SHADER_SAMPLER0, BASETEXTURE, FRAME ); |
|
pShaderAPI->BindStandardTexture( SHADER_SAMPLER1, TEXTURE_LIGHTMAP ); |
|
} |
|
Draw(); |
|
|
|
// srcalpha,1-srcalpha pass |
|
SHADOW_STATE |
|
{ |
|
pShaderShadow->EnableCustomPixelPipe( true ); |
|
pShaderShadow->CustomTextureStages( 2 ); |
|
|
|
// color = texture |
|
// alpha = texture |
|
if (IS_FLAG_SET( MATERIAL_VAR_VERTEXCOLOR )) |
|
{ |
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE0, |
|
SHADER_TEXCHANNEL_COLOR, SHADER_TEXOP_MODULATE, |
|
SHADER_TEXARG_TEXTURE, SHADER_TEXARG_VERTEXCOLOR ); |
|
} |
|
else |
|
{ |
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE0, |
|
SHADER_TEXCHANNEL_COLOR, SHADER_TEXOP_SELECTARG1, |
|
SHADER_TEXARG_TEXTURE, SHADER_TEXARG_NONE ); |
|
} |
|
|
|
if( IS_FLAG_SET( MATERIAL_VAR_VERTEXALPHA ) ) |
|
{ |
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE0, |
|
SHADER_TEXCHANNEL_ALPHA, SHADER_TEXOP_MODULATE, |
|
SHADER_TEXARG_TEXTURE, SHADER_TEXARG_VERTEXCOLOR ); |
|
} |
|
else |
|
{ |
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE0, |
|
SHADER_TEXCHANNEL_ALPHA, SHADER_TEXOP_SELECTARG1, |
|
SHADER_TEXARG_TEXTURE, SHADER_TEXARG_NONE ); |
|
} |
|
|
|
// color = texture [* vertex color] * lightmap color |
|
// alpha = texture alpha [* vertex alpha] * specular alpha |
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE1, |
|
SHADER_TEXCHANNEL_COLOR, SHADER_TEXOP_MODULATE2X, |
|
SHADER_TEXARG_PREVIOUSSTAGE, SHADER_TEXARG_TEXTURE ); |
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE1, |
|
SHADER_TEXCHANNEL_ALPHA, SHADER_TEXOP_MODULATE, |
|
SHADER_TEXARG_PREVIOUSSTAGE, SHADER_TEXARG_SPECULARCOLOR ); |
|
|
|
pShaderShadow->BlendFunc( SHADER_BLEND_SRC_ALPHA, SHADER_BLEND_ONE_MINUS_SRC_ALPHA ); |
|
FogToFogColor(); |
|
} |
|
DYNAMIC_STATE |
|
{ |
|
SetColorState( COLOR ); |
|
} |
|
Draw(); |
|
} |
|
END_SHADER
|
|
|