You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
128 lines
3.8 KiB
128 lines
3.8 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "shaderlib/cshader.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
BEGIN_SHADER_FLAGS( Decal, "Help for Decal", SHADER_NOT_EDITABLE )
|
||
|
|
||
|
BEGIN_SHADER_PARAMS
|
||
|
END_SHADER_PARAMS
|
||
|
|
||
|
SHADER_INIT_PARAMS()
|
||
|
{
|
||
|
SET_FLAGS( MATERIAL_VAR_NO_DEBUG_OVERRIDE );
|
||
|
}
|
||
|
|
||
|
SHADER_INIT
|
||
|
{
|
||
|
LoadTexture( BASETEXTURE );
|
||
|
}
|
||
|
|
||
|
SHADER_DRAW
|
||
|
{
|
||
|
// vertex alpha 0 = mod2x, vertex alpha 1 = src_alpha,1-src_alpha
|
||
|
// need to set constant color to grey
|
||
|
SHADOW_STATE
|
||
|
{
|
||
|
// common stuff
|
||
|
pShaderShadow->EnableDepthWrites( false );
|
||
|
pShaderShadow->EnablePolyOffset( SHADER_POLYOFFSET_DECAL );
|
||
|
pShaderShadow->EnableTexture( SHADER_SAMPLER0, true );
|
||
|
pShaderShadow->EnableTexture( SHADER_SAMPLER1, true );
|
||
|
pShaderShadow->EnableBlending( true );
|
||
|
}
|
||
|
// MOD2X pass
|
||
|
SHADOW_STATE
|
||
|
{
|
||
|
pShaderShadow->EnableCustomPixelPipe( true );
|
||
|
pShaderShadow->CustomTextureStages( 2 );
|
||
|
|
||
|
// color = texture
|
||
|
// alpha = vertexalpha
|
||
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE0,
|
||
|
SHADER_TEXCHANNEL_COLOR, SHADER_TEXOP_SELECTARG1,
|
||
|
SHADER_TEXARG_TEXTURE, SHADER_TEXARG_NONE );
|
||
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE0,
|
||
|
SHADER_TEXCHANNEL_ALPHA, SHADER_TEXOP_SELECTARG1,
|
||
|
SHADER_TEXARG_SPECULARCOLOR, SHADER_TEXARG_NONE );
|
||
|
|
||
|
// color = texture
|
||
|
// alpha = blend
|
||
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE1,
|
||
|
SHADER_TEXCHANNEL_COLOR, SHADER_TEXOP_BLEND_PREVIOUSSTAGEALPHA,
|
||
|
SHADER_TEXARG_CONSTANTCOLOR, SHADER_TEXARG_PREVIOUSSTAGE );
|
||
|
|
||
|
pShaderShadow->BlendFunc( SHADER_BLEND_DST_COLOR, SHADER_BLEND_SRC_COLOR );
|
||
|
FogToGrey();
|
||
|
|
||
|
pShaderShadow->DrawFlags( SHADER_DRAW_POSITION | SHADER_DRAW_TEXCOORD0 | SHADER_DRAW_SPECULAR
|
||
|
| SHADER_DRAW_LIGHTMAP_TEXCOORD1 );
|
||
|
}
|
||
|
DYNAMIC_STATE
|
||
|
{
|
||
|
pShaderAPI->Color3f( 0.5f, 0.5f, 0.5f );
|
||
|
BindTexture( SHADER_SAMPLER0, BASETEXTURE, FRAME );
|
||
|
pShaderAPI->BindStandardTexture( SHADER_SAMPLER1, TEXTURE_LIGHTMAP );
|
||
|
}
|
||
|
Draw();
|
||
|
|
||
|
// srcalpha,1-srcalpha pass
|
||
|
SHADOW_STATE
|
||
|
{
|
||
|
pShaderShadow->EnableCustomPixelPipe( true );
|
||
|
pShaderShadow->CustomTextureStages( 2 );
|
||
|
|
||
|
// color = texture
|
||
|
// alpha = texture
|
||
|
if (IS_FLAG_SET( MATERIAL_VAR_VERTEXCOLOR ))
|
||
|
{
|
||
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE0,
|
||
|
SHADER_TEXCHANNEL_COLOR, SHADER_TEXOP_MODULATE,
|
||
|
SHADER_TEXARG_TEXTURE, SHADER_TEXARG_VERTEXCOLOR );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE0,
|
||
|
SHADER_TEXCHANNEL_COLOR, SHADER_TEXOP_SELECTARG1,
|
||
|
SHADER_TEXARG_TEXTURE, SHADER_TEXARG_NONE );
|
||
|
}
|
||
|
|
||
|
if( IS_FLAG_SET( MATERIAL_VAR_VERTEXALPHA ) )
|
||
|
{
|
||
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE0,
|
||
|
SHADER_TEXCHANNEL_ALPHA, SHADER_TEXOP_MODULATE,
|
||
|
SHADER_TEXARG_TEXTURE, SHADER_TEXARG_VERTEXCOLOR );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE0,
|
||
|
SHADER_TEXCHANNEL_ALPHA, SHADER_TEXOP_SELECTARG1,
|
||
|
SHADER_TEXARG_TEXTURE, SHADER_TEXARG_NONE );
|
||
|
}
|
||
|
|
||
|
// color = texture [* vertex color] * lightmap color
|
||
|
// alpha = texture alpha [* vertex alpha] * specular alpha
|
||
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE1,
|
||
|
SHADER_TEXCHANNEL_COLOR, SHADER_TEXOP_MODULATE2X,
|
||
|
SHADER_TEXARG_PREVIOUSSTAGE, SHADER_TEXARG_TEXTURE );
|
||
|
pShaderShadow->CustomTextureOperation( SHADER_TEXTURE_STAGE1,
|
||
|
SHADER_TEXCHANNEL_ALPHA, SHADER_TEXOP_MODULATE,
|
||
|
SHADER_TEXARG_PREVIOUSSTAGE, SHADER_TEXARG_SPECULARCOLOR );
|
||
|
|
||
|
pShaderShadow->BlendFunc( SHADER_BLEND_SRC_ALPHA, SHADER_BLEND_ONE_MINUS_SRC_ALPHA );
|
||
|
FogToFogColor();
|
||
|
}
|
||
|
DYNAMIC_STATE
|
||
|
{
|
||
|
SetColorState( COLOR );
|
||
|
}
|
||
|
Draw();
|
||
|
}
|
||
|
END_SHADER
|