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42 lines
983 B
42 lines
983 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef SCENECACHE_H |
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#define SCENECACHE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "UtlCachedFileData.h" |
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#include "SoundEmitterSystem/isoundemittersystembase.h" |
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class CChoreoEvent; |
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#define SCENECACHE_VERSION 7 |
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#pragma pack(1) |
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class CSceneCache : public IBaseCacheInfo |
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{ |
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public: |
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unsigned int msecs; |
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CUtlVector< unsigned short > sounds; |
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CSceneCache(); |
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CSceneCache( const CSceneCache& src ); |
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int GetSoundCount() const; |
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char const *GetSoundName( int index ); |
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virtual void Save( CUtlBuffer& buf ); |
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virtual void Restore( CUtlBuffer& buf ); |
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virtual void Rebuild( char const *filename ); |
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static unsigned int ComputeSoundScriptFileTimestampChecksum(); |
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static void PrecacheSceneEvent( CChoreoEvent *event, CUtlVector< unsigned short >& soundlist ); |
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}; |
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#pragma pack() |
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#endif // SCENECACHE_H
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