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43 lines
983 B
43 lines
983 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef SCENECACHE_H
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#define SCENECACHE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "UtlCachedFileData.h"
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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class CChoreoEvent;
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#define SCENECACHE_VERSION 7
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#pragma pack(1)
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class CSceneCache : public IBaseCacheInfo
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{
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public:
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unsigned int msecs;
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CUtlVector< unsigned short > sounds;
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CSceneCache();
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CSceneCache( const CSceneCache& src );
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int GetSoundCount() const;
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char const *GetSoundName( int index );
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virtual void Save( CUtlBuffer& buf );
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virtual void Restore( CUtlBuffer& buf );
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virtual void Rebuild( char const *filename );
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static unsigned int ComputeSoundScriptFileTimestampChecksum();
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static void PrecacheSceneEvent( CChoreoEvent *event, CUtlVector< unsigned short >& soundlist );
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};
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#pragma pack()
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#endif // SCENECACHE_H
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