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51 lines
1.2 KiB
51 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Base class for simple projectiles |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef CBASESPRITEPROJECTILE_H |
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#define CBASESPRITEPROJECTILE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "Sprite.h" |
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enum MoveType_t; |
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enum MoveCollide_t; |
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//============================================================================= |
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//============================================================================= |
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class CBaseSpriteProjectile : public CSprite |
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{ |
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DECLARE_DATADESC(); |
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DECLARE_CLASS( CBaseSpriteProjectile, CSprite ); |
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public: |
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void Touch( CBaseEntity *pOther ); |
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virtual void HandleTouch( CBaseEntity *pOther ); |
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void Think(); |
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virtual void HandleThink(); |
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void Spawn( char *pszModel, |
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const Vector &vecOrigin, |
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const Vector &vecVelocity, |
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edict_t *pOwner, |
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MoveType_t iMovetype, |
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MoveCollide_t nMoveCollide, |
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int iDamage, |
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int iDamageType, |
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CBaseEntity *pIntendedTarget = NULL ); |
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virtual void Precache( void ) {}; |
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int m_iDmg; |
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int m_iDmgType; |
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EHANDLE m_hIntendedTarget; |
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}; |
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#endif // CBASESPRITEPROJECTILE_H
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