You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
52 lines
1.2 KiB
52 lines
1.2 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Base class for simple projectiles
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef CBASESPRITEPROJECTILE_H
|
||
|
#define CBASESPRITEPROJECTILE_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "Sprite.h"
|
||
|
|
||
|
enum MoveType_t;
|
||
|
enum MoveCollide_t;
|
||
|
|
||
|
|
||
|
//=============================================================================
|
||
|
//=============================================================================
|
||
|
class CBaseSpriteProjectile : public CSprite
|
||
|
{
|
||
|
DECLARE_DATADESC();
|
||
|
DECLARE_CLASS( CBaseSpriteProjectile, CSprite );
|
||
|
|
||
|
public:
|
||
|
void Touch( CBaseEntity *pOther );
|
||
|
virtual void HandleTouch( CBaseEntity *pOther );
|
||
|
|
||
|
void Think();
|
||
|
virtual void HandleThink();
|
||
|
|
||
|
void Spawn( char *pszModel,
|
||
|
const Vector &vecOrigin,
|
||
|
const Vector &vecVelocity,
|
||
|
edict_t *pOwner,
|
||
|
MoveType_t iMovetype,
|
||
|
MoveCollide_t nMoveCollide,
|
||
|
int iDamage,
|
||
|
int iDamageType,
|
||
|
CBaseEntity *pIntendedTarget = NULL );
|
||
|
|
||
|
virtual void Precache( void ) {};
|
||
|
|
||
|
int m_iDmg;
|
||
|
int m_iDmgType;
|
||
|
EHANDLE m_hIntendedTarget;
|
||
|
};
|
||
|
|
||
|
#endif // CBASESPRITEPROJECTILE_H
|