You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
40 lines
1.1 KiB
40 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: Game-specific impact effect hooks |
|
// |
|
//=============================================================================// |
|
#include "cbase.h" |
|
#include "fx_impact.h" |
|
#include "tempent.h" |
|
#include "c_te_effect_dispatch.h" |
|
#include "c_te_legacytempents.h" |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Handle weapon effect callbacks |
|
//----------------------------------------------------------------------------- |
|
void SDK_EjectBrass( int shell, const CEffectData &data ) |
|
{ |
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
|
|
|
if( !pPlayer ) |
|
return; |
|
|
|
tempents->CSEjectBrass( data.m_vOrigin, data.m_vAngles, data.m_fFlags, shell, pPlayer ); |
|
} |
|
|
|
void SDK_FX_EjectBrass_9mm_Callback( const CEffectData &data ) |
|
{ |
|
SDK_EjectBrass( CS_SHELL_9MM, data ); |
|
} |
|
|
|
void SDK_FX_EjectBrass_12Gauge_Callback( const CEffectData &data ) |
|
{ |
|
SDK_EjectBrass( CS_SHELL_12GAUGE, data ); |
|
} |
|
|
|
|
|
|
|
DECLARE_CLIENT_EFFECT( "EjectBrass_9mm", SDK_FX_EjectBrass_9mm_Callback ); |
|
DECLARE_CLIENT_EFFECT( "EjectBrass_12Gauge",SDK_FX_EjectBrass_12Gauge_Callback ); |
|
|
|
|