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41 lines
1.1 KiB
41 lines
1.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Game-specific impact effect hooks
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//
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//=============================================================================//
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#include "cbase.h"
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#include "fx_impact.h"
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#include "tempent.h"
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#include "c_te_effect_dispatch.h"
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#include "c_te_legacytempents.h"
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//-----------------------------------------------------------------------------
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// Purpose: Handle weapon effect callbacks
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//-----------------------------------------------------------------------------
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void SDK_EjectBrass( int shell, const CEffectData &data )
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if( !pPlayer )
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return;
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tempents->CSEjectBrass( data.m_vOrigin, data.m_vAngles, data.m_fFlags, shell, pPlayer );
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}
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void SDK_FX_EjectBrass_9mm_Callback( const CEffectData &data )
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{
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SDK_EjectBrass( CS_SHELL_9MM, data );
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}
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void SDK_FX_EjectBrass_12Gauge_Callback( const CEffectData &data )
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{
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SDK_EjectBrass( CS_SHELL_12GAUGE, data );
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}
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DECLARE_CLIENT_EFFECT( "EjectBrass_9mm", SDK_FX_EjectBrass_9mm_Callback );
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DECLARE_CLIENT_EFFECT( "EjectBrass_12Gauge",SDK_FX_EjectBrass_12Gauge_Callback );
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