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42 lines
1.1 KiB
42 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: A stationary gun that players can man |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TF_VEHICLE_WAGON_H |
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#define TF_VEHICLE_WAGON_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_basefourwheelvehicle.h" |
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#include "vphysics/vehicles.h" |
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// ------------------------------------------------------------------------ // |
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// A wagon that players can build one object on the back of |
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// ------------------------------------------------------------------------ // |
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class CVehicleWagon: public CBaseTFFourWheelVehicle |
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{ |
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DECLARE_CLASS( CVehicleWagon, CBaseTFFourWheelVehicle ); |
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public: |
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DECLARE_SERVERCLASS(); |
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static CVehicleWagon* Create(const Vector &vOrigin, const QAngle &vAngles); |
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CVehicleWagon(); |
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virtual void Spawn(); |
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virtual void Precache(); |
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virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ); |
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virtual bool CanTakeEMPDamage( void ) { return true; } |
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// Vehicle overrides |
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virtual bool IsPassengerVisible( int nRole ) { return true; } |
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}; |
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#endif // TF_VEHICLE_WAGON_H
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