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43 lines
1.1 KiB
43 lines
1.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A stationary gun that players can man
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_VEHICLE_WAGON_H
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#define TF_VEHICLE_WAGON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_basefourwheelvehicle.h"
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#include "vphysics/vehicles.h"
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// ------------------------------------------------------------------------ //
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// A wagon that players can build one object on the back of
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// ------------------------------------------------------------------------ //
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class CVehicleWagon: public CBaseTFFourWheelVehicle
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{
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DECLARE_CLASS( CVehicleWagon, CBaseTFFourWheelVehicle );
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public:
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DECLARE_SERVERCLASS();
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static CVehicleWagon* Create(const Vector &vOrigin, const QAngle &vAngles);
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CVehicleWagon();
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virtual void Spawn();
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virtual void Precache();
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virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
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virtual bool CanTakeEMPDamage( void ) { return true; }
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// Vehicle overrides
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virtual bool IsPassengerVisible( int nRole ) { return true; }
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};
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#endif // TF_VEHICLE_WAGON_H
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