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51 lines
1.2 KiB
51 lines
1.2 KiB
//=========== Copyright Valve Corporation, All rights reserved. ===============// |
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// |
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// Purpose: |
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//=============================================================================// |
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#ifndef PANORAMA_PROGRESSBAR_H |
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#define PANORAMA_PROGRESSBAR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "panorama/controls/panel2d.h" |
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namespace panorama |
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{ |
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////////////////////////////////////////////////////////////////////////// |
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// |
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// progress bar, just sizes two panels to represent progress |
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// |
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class CProgressBar: public CPanel2D |
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{ |
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DECLARE_PANEL2D( CProgressBar, CPanel2D ); |
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public: |
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CProgressBar( CPanel2D *pParent, const char *pchID ); |
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virtual ~CProgressBar(); |
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void SetMin( float flMin ) { m_flMin = flMin; InvalidateSizeAndPosition(); } |
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void SetMax( float flMax ) { m_flMax = flMax; InvalidateSizeAndPosition(); } |
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void SetValue( float flValue ) { m_flCur = flValue; InvalidateSizeAndPosition(); } |
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float GetValue() { return m_flCur; } |
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protected: |
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virtual void OnLayoutTraverse( float flFinalWidth, float flFinalHeight ); |
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private: |
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float m_flMin; |
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float m_flMax; |
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float m_flCur; |
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CPanel2D *m_ppanelLeft; |
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CPanel2D *m_ppanelRight; |
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}; |
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} // namespace panorama |
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#endif // PANORAMA_PROGRESSBAR_H |
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