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52 lines
1.2 KiB
52 lines
1.2 KiB
5 years ago
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef PANORAMA_PROGRESSBAR_H
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#define PANORAMA_PROGRESSBAR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "panorama/controls/panel2d.h"
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namespace panorama
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{
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//////////////////////////////////////////////////////////////////////////
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//
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// progress bar, just sizes two panels to represent progress
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//
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class CProgressBar: public CPanel2D
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{
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DECLARE_PANEL2D( CProgressBar, CPanel2D );
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public:
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CProgressBar( CPanel2D *pParent, const char *pchID );
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virtual ~CProgressBar();
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void SetMin( float flMin ) { m_flMin = flMin; InvalidateSizeAndPosition(); }
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void SetMax( float flMax ) { m_flMax = flMax; InvalidateSizeAndPosition(); }
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void SetValue( float flValue ) { m_flCur = flValue; InvalidateSizeAndPosition(); }
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float GetValue() { return m_flCur; }
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protected:
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virtual void OnLayoutTraverse( float flFinalWidth, float flFinalHeight );
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private:
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float m_flMin;
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float m_flMax;
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float m_flCur;
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CPanel2D *m_ppanelLeft;
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CPanel2D *m_ppanelRight;
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};
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} // namespace panorama
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#endif // PANORAMA_PROGRESSBAR_H
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