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38 lines
1.3 KiB
38 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// c_eyeball_boss.cpp |
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#include "cbase.h" |
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#include "NextBot/C_NextBot.h" |
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#include "c_zombie.h" |
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#include "tf_shareddefs.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_CLIENTCLASS_DT( C_Zombie, DT_Zombie, CZombie ) |
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RecvPropFloat( RECVINFO( m_flHeadScale ) ), |
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END_RECV_TABLE() |
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C_Zombie::C_Zombie() |
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{ |
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} |
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bool C_Zombie::ShouldCollide( int collisionGroup, int contentsMask ) const |
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{ |
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if ( collisionGroup == COLLISION_GROUP_PLAYER_MOVEMENT ) |
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return false; |
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return BaseClass::ShouldCollide( collisionGroup, contentsMask ); |
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} |
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extern void BuildBigHeadTransformations( CBaseAnimating *pObject, CStudioHdr *hdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed, float flScale ); |
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void C_Zombie::BuildTransformations( CStudioHdr *hdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed ) |
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{ |
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BaseClass::BuildTransformations( hdr, pos, q, cameraTransform, boneMask, boneComputed ); |
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m_BoneAccessor.SetWritableBones( BONE_USED_BY_ANYTHING ); |
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BuildBigHeadTransformations( this, hdr, pos, q, cameraTransform, boneMask, boneComputed, m_flHeadScale ); |
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}
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