You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
39 lines
1.3 KiB
39 lines
1.3 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
// c_eyeball_boss.cpp
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "NextBot/C_NextBot.h"
|
||
|
#include "c_zombie.h"
|
||
|
#include "tf_shareddefs.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IMPLEMENT_CLIENTCLASS_DT( C_Zombie, DT_Zombie, CZombie )
|
||
|
RecvPropFloat( RECVINFO( m_flHeadScale ) ),
|
||
|
END_RECV_TABLE()
|
||
|
|
||
|
|
||
|
C_Zombie::C_Zombie()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
bool C_Zombie::ShouldCollide( int collisionGroup, int contentsMask ) const
|
||
|
{
|
||
|
if ( collisionGroup == COLLISION_GROUP_PLAYER_MOVEMENT )
|
||
|
return false;
|
||
|
|
||
|
return BaseClass::ShouldCollide( collisionGroup, contentsMask );
|
||
|
}
|
||
|
|
||
|
extern void BuildBigHeadTransformations( CBaseAnimating *pObject, CStudioHdr *hdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed, float flScale );
|
||
|
void C_Zombie::BuildTransformations( CStudioHdr *hdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed )
|
||
|
{
|
||
|
BaseClass::BuildTransformations( hdr, pos, q, cameraTransform, boneMask, boneComputed );
|
||
|
|
||
|
m_BoneAccessor.SetWritableBones( BONE_USED_BY_ANYTHING );
|
||
|
BuildBigHeadTransformations( this, hdr, pos, q, cameraTransform, boneMask, boneComputed, m_flHeadScale );
|
||
|
}
|