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50 lines
1.7 KiB
50 lines
1.7 KiB
#ifndef _INCLUDED_ASW_VOTING_MISSIONS_H |
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#define _INCLUDED_ASW_VOTING_MISSIONS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "asw_shareddefs.h" |
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#include "missionchooser/iasw_mission_chooser_source.h" |
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class CASW_Player; |
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// this class asks the server's local mission source to find maps, campaigns and saved games |
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// then puts them into networked strings to network down to an individual player |
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class CASW_Voting_Missions : public CBaseEntity |
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{ |
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public: |
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DECLARE_CLASS( CASW_Voting_Missions, CBaseEntity ); |
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DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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CASW_Voting_Missions(); |
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virtual void Spawn(); |
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void SetListType(CASW_Player *pPlayer, int iListType, int nOffset, int iNumSlots, int iCampaignIndex=-1); |
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void ScanThink(); |
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int ShouldTransmit( const CCheckTransmitInfo *pInfo ); |
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CHandle<CASW_Player> m_hPlayer; // the player this entity is networking map names to |
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CNetworkVar(int, m_iListType); // 0 = none, 1 = missions, 2 = campaigns, 3 = saved games |
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int m_nOffset; |
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int m_iNumSlots; |
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CNetworkVar(int, m_nCampaignIndex); |
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CNetworkVar(int, m_iNumMissions); |
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CNetworkVar(int, m_iNumOverviewMissions); |
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CNetworkVar(int, m_iNumCampaigns); |
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CNetworkVar(int, m_iNumSavedCampaigns); |
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CNetworkArray( string_t, m_iszMissionNames, ASW_SAVES_PER_PAGE ); |
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CNetworkArray( string_t, m_iszCampaignNames, ASW_CAMPAIGNS_PER_PAGE ); |
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CNetworkArray( string_t, m_iszSaveNames, ASW_SAVES_PER_PAGE ); |
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CNetworkArray( string_t, m_iszSaveCampaignNames, ASW_SAVES_PER_PAGE ); |
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CNetworkArray( string_t, m_iszSaveDateTimes, ASW_SAVES_PER_PAGE ); |
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CNetworkArray( string_t, m_iszSavePlayerNames, ASW_SAVES_PER_PAGE ); |
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CNetworkArray( int, m_iSaveMissionsComplete, ASW_SAVES_PER_PAGE ); |
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}; |
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#endif /* _INCLUDED_ASW_WEAPON_RIFLE_H */
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