You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
51 lines
1.7 KiB
51 lines
1.7 KiB
1 year ago
|
#ifndef _INCLUDED_ASW_VOTING_MISSIONS_H
|
||
|
#define _INCLUDED_ASW_VOTING_MISSIONS_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "asw_shareddefs.h"
|
||
|
#include "missionchooser/iasw_mission_chooser_source.h"
|
||
|
|
||
|
class CASW_Player;
|
||
|
|
||
|
// this class asks the server's local mission source to find maps, campaigns and saved games
|
||
|
// then puts them into networked strings to network down to an individual player
|
||
|
class CASW_Voting_Missions : public CBaseEntity
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CASW_Voting_Missions, CBaseEntity );
|
||
|
DECLARE_SERVERCLASS();
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
CASW_Voting_Missions();
|
||
|
|
||
|
virtual void Spawn();
|
||
|
void SetListType(CASW_Player *pPlayer, int iListType, int nOffset, int iNumSlots, int iCampaignIndex=-1);
|
||
|
void ScanThink();
|
||
|
int ShouldTransmit( const CCheckTransmitInfo *pInfo );
|
||
|
|
||
|
CHandle<CASW_Player> m_hPlayer; // the player this entity is networking map names to
|
||
|
|
||
|
CNetworkVar(int, m_iListType); // 0 = none, 1 = missions, 2 = campaigns, 3 = saved games
|
||
|
int m_nOffset;
|
||
|
int m_iNumSlots;
|
||
|
CNetworkVar(int, m_nCampaignIndex);
|
||
|
|
||
|
CNetworkVar(int, m_iNumMissions);
|
||
|
CNetworkVar(int, m_iNumOverviewMissions);
|
||
|
CNetworkVar(int, m_iNumCampaigns);
|
||
|
CNetworkVar(int, m_iNumSavedCampaigns);
|
||
|
|
||
|
CNetworkArray( string_t, m_iszMissionNames, ASW_SAVES_PER_PAGE );
|
||
|
CNetworkArray( string_t, m_iszCampaignNames, ASW_CAMPAIGNS_PER_PAGE );
|
||
|
CNetworkArray( string_t, m_iszSaveNames, ASW_SAVES_PER_PAGE );
|
||
|
CNetworkArray( string_t, m_iszSaveCampaignNames, ASW_SAVES_PER_PAGE );
|
||
|
CNetworkArray( string_t, m_iszSaveDateTimes, ASW_SAVES_PER_PAGE );
|
||
|
CNetworkArray( string_t, m_iszSavePlayerNames, ASW_SAVES_PER_PAGE );
|
||
|
CNetworkArray( int, m_iSaveMissionsComplete, ASW_SAVES_PER_PAGE );
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif /* _INCLUDED_ASW_WEAPON_RIFLE_H */
|