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44 lines
795 B
44 lines
795 B
#include "cbase.h" |
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#include "asw_objective_survive.h" |
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#include "asw_gamerules.h" |
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#include "asw_game_resource.h" |
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#include "asw_marine_resource.h" |
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#include "asw_marine.h" |
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#include "triggers.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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LINK_ENTITY_TO_CLASS( asw_objective_survive, CASW_Objective_Survive ); |
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BEGIN_DATADESC( CASW_Objective_Survive ) |
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END_DATADESC() |
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CASW_Objective_Survive::CASW_Objective_Survive() : CASW_Objective() |
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{ |
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} |
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CASW_Objective_Survive::~CASW_Objective_Survive() |
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{ |
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} |
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void CASW_Objective_Survive::Spawn() |
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{ |
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BaseClass::Spawn(); |
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m_bOptional = true; |
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} |
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void CASW_Objective_Survive::MarineKilled(CASW_Marine* pMarine) |
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{ |
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if (IsObjectiveComplete() || IsObjectiveFailed()) |
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return; |
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if (pMarine) |
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{ |
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SetFailed(true); |
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} |
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} |