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44 lines
795 B
44 lines
795 B
1 year ago
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#include "cbase.h"
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#include "asw_objective_survive.h"
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#include "asw_gamerules.h"
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#include "asw_game_resource.h"
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#include "asw_marine_resource.h"
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#include "asw_marine.h"
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#include "triggers.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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LINK_ENTITY_TO_CLASS( asw_objective_survive, CASW_Objective_Survive );
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BEGIN_DATADESC( CASW_Objective_Survive )
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END_DATADESC()
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CASW_Objective_Survive::CASW_Objective_Survive() : CASW_Objective()
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{
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}
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CASW_Objective_Survive::~CASW_Objective_Survive()
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{
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}
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void CASW_Objective_Survive::Spawn()
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{
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BaseClass::Spawn();
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m_bOptional = true;
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}
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void CASW_Objective_Survive::MarineKilled(CASW_Marine* pMarine)
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{
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if (IsObjectiveComplete() || IsObjectiveFailed())
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return;
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if (pMarine)
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{
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SetFailed(true);
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}
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}
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