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32 lines
824 B
32 lines
824 B
#ifndef _INCLUDED_ASW_INTRO_CONTROL_H |
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#define _INCLUDED_ASW_INTRO_CONTROL_H |
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#pragma once |
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#include "baseentity.h" |
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// Used by the intro to launch the campaign map once the intro is over |
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class CASW_Player; |
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class CASW_Intro_Control : public CLogicalEntity |
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{ |
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public: |
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DECLARE_CLASS( CASW_Intro_Control, CLogicalEntity ); |
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DECLARE_DATADESC(); |
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void InputLaunchCampaignMap( inputdata_t &inputdata ); |
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void InputShowCredits( inputdata_t &inputdata ); |
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void InputShowCainMail( inputdata_t &inputdata ); |
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void InputCheckReconnect( inputdata_t &inputdata ); |
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void OnIntroStarted(); |
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void CheckReconnect(); |
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void LaunchCampaignMap(); |
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void PlayerSpawned(CASW_Player *pPlayer); |
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virtual void Spawn(); |
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bool m_bLaunchedCampaignMap; |
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bool m_bShownCredits; |
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COutputEvent m_IntroStarted; |
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}; |
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#endif /* _INCLUDED_ASW_INTRO_CONTROL_H */ |