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32 lines
824 B
32 lines
824 B
1 year ago
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#ifndef _INCLUDED_ASW_INTRO_CONTROL_H
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#define _INCLUDED_ASW_INTRO_CONTROL_H
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#pragma once
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#include "baseentity.h"
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// Used by the intro to launch the campaign map once the intro is over
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class CASW_Player;
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class CASW_Intro_Control : public CLogicalEntity
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{
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public:
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DECLARE_CLASS( CASW_Intro_Control, CLogicalEntity );
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DECLARE_DATADESC();
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void InputLaunchCampaignMap( inputdata_t &inputdata );
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void InputShowCredits( inputdata_t &inputdata );
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void InputShowCainMail( inputdata_t &inputdata );
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void InputCheckReconnect( inputdata_t &inputdata );
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void OnIntroStarted();
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void CheckReconnect();
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void LaunchCampaignMap();
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void PlayerSpawned(CASW_Player *pPlayer);
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virtual void Spawn();
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bool m_bLaunchedCampaignMap;
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bool m_bShownCredits;
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COutputEvent m_IntroStarted;
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};
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#endif /* _INCLUDED_ASW_INTRO_CONTROL_H */
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