Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Events that are available to all NPCs.
//
//=============================================================================//
#include "cbase.h"
#include "ai_basenpc.h"
#include "eventlist.h"
#include "stringregistry.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//=============================================================================
// Init static variables
//=============================================================================
CStringRegistry* CAI_BaseNPC::m_pEventSR = NULL;
int CAI_BaseNPC::m_iNumEvents = 0;
//-----------------------------------------------------------------------------
// Purpose: Add an activity to the activity string registry and increment
// the acitivty counter
//-----------------------------------------------------------------------------
void CAI_BaseNPC::AddEventToSR(const char *eventName, int eventID)
{
MEM_ALLOC_CREDIT();
Assert( m_pEventSR );
m_pEventSR->AddString( eventName, eventID );
m_iNumEvents++;
}
//-----------------------------------------------------------------------------
// Purpose: Given and activity ID, return the activity name
//-----------------------------------------------------------------------------
const char *CAI_BaseNPC::GetEventName(int eventID)
{
const char *name = m_pEventSR->GetStringText( eventID );
return name;
}
//-----------------------------------------------------------------------------
// Purpose: Given and activity name, return the activity ID
//-----------------------------------------------------------------------------
int CAI_BaseNPC::GetEventID(const char* eventName)
{
return m_pEventSR->GetStringID( eventName );
}