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50 lines
1.8 KiB
50 lines
1.8 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Events that are available to all NPCs. |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "ai_basenpc.h" |
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#include "eventlist.h" |
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#include "stringregistry.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//============================================================================= |
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// Init static variables |
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//============================================================================= |
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CStringRegistry* CAI_BaseNPC::m_pEventSR = NULL; |
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int CAI_BaseNPC::m_iNumEvents = 0; |
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//----------------------------------------------------------------------------- |
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// Purpose: Add an activity to the activity string registry and increment |
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// the acitivty counter |
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//----------------------------------------------------------------------------- |
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void CAI_BaseNPC::AddEventToSR(const char *eventName, int eventID) |
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{ |
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MEM_ALLOC_CREDIT(); |
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Assert( m_pEventSR ); |
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m_pEventSR->AddString( eventName, eventID ); |
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m_iNumEvents++; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Given and activity ID, return the activity name |
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//----------------------------------------------------------------------------- |
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const char *CAI_BaseNPC::GetEventName(int eventID) |
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{ |
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const char *name = m_pEventSR->GetStringText( eventID ); |
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return name; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Given and activity name, return the activity ID |
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//----------------------------------------------------------------------------- |
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int CAI_BaseNPC::GetEventID(const char* eventName) |
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{ |
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return m_pEventSR->GetStringID( eventName ); |
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} |
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