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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Events that are available to all NPCs.
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//
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//=============================================================================//
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#include "cbase.h"
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#include "ai_basenpc.h"
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#include "eventlist.h"
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#include "stringregistry.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//=============================================================================
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// Init static variables
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//=============================================================================
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CStringRegistry* CAI_BaseNPC::m_pEventSR = NULL;
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int CAI_BaseNPC::m_iNumEvents = 0;
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//-----------------------------------------------------------------------------
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// Purpose: Add an activity to the activity string registry and increment
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// the acitivty counter
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//-----------------------------------------------------------------------------
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void CAI_BaseNPC::AddEventToSR(const char *eventName, int eventID)
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{
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MEM_ALLOC_CREDIT();
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Assert( m_pEventSR );
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m_pEventSR->AddString( eventName, eventID );
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m_iNumEvents++;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Given and activity ID, return the activity name
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//-----------------------------------------------------------------------------
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const char *CAI_BaseNPC::GetEventName(int eventID)
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{
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const char *name = m_pEventSR->GetStringText( eventID );
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return name;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Given and activity name, return the activity ID
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//-----------------------------------------------------------------------------
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int CAI_BaseNPC::GetEventID(const char* eventName)
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{
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return m_pEventSR->GetStringID( eventName );
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}
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