source-engine/game/client/swarm/c_asw_playerlocaldata.h
2023-10-03 17:23:56 +03:00

39 lines
685 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $NoKeywords: $
//=============================================================================//
#if !defined( C_ASW_PLAYERLOCALDATA_H )
#define C_ASW_PLAYERLOCALDATA_H
#ifdef _WIN32
#pragma once
#endif
#include "dt_recv.h"
//#include "hl2/hl_movedata.h"
EXTERN_RECV_TABLE( DT_ASWLocal );
class C_ASWPlayerLocalData
{
public:
DECLARE_PREDICTABLE();
DECLARE_CLASS_NOBASE( C_ASWPlayerLocalData );
DECLARE_EMBEDDED_NETWORKVAR();
C_ASWPlayerLocalData();
EHANDLE m_hAutoAimTarget;
Vector m_vecAutoAimPoint;
bool m_bAutoAimTarget;
};
#endif