//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $NoKeywords: $ //=============================================================================// #if !defined( C_ASW_PLAYERLOCALDATA_H ) #define C_ASW_PLAYERLOCALDATA_H #ifdef _WIN32 #pragma once #endif #include "dt_recv.h" //#include "hl2/hl_movedata.h" EXTERN_RECV_TABLE( DT_ASWLocal ); class C_ASWPlayerLocalData { public: DECLARE_PREDICTABLE(); DECLARE_CLASS_NOBASE( C_ASWPlayerLocalData ); DECLARE_EMBEDDED_NETWORKVAR(); C_ASWPlayerLocalData(); EHANDLE m_hAutoAimTarget; Vector m_vecAutoAimPoint; bool m_bAutoAimTarget; }; #endif