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75 lines
2.0 KiB
75 lines
2.0 KiB
//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Stub for custom mod lesson actions. |
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// This is so that mods can do actions |
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// Remove this file from the mod's vpc and include your own. |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_gameinstructor.h" |
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#include "c_baselesson.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern ConVar gameinstructor_verbose; |
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enum Mod_LessonAction |
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{ |
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// Enum starts from end of LessonAction |
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LESSON_ACTION_MOD_CUSTOM_ACTION_STUB = LESSON_ACTION_MOD_START, |
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LESSON_ACTION_TOTAL |
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}; |
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void CScriptedIconLesson::Mod_PreReadLessonsFromFile( void ) |
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{ |
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// Add custom actions to the map |
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CScriptedIconLesson::LessonActionMap.Insert( "custom action stub", LESSON_ACTION_MOD_CUSTOM_ACTION_STUB ); |
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} |
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bool CScriptedIconLesson::Mod_ProcessElementAction( int iAction, bool bNot, const char *pchVarName, EHANDLE &hVar, const CGameInstructorSymbol *pchParamName, float fParam, C_BaseEntity *pParam, const char *pchParam, bool &bModHandled ) |
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{ |
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// Assume we're going to handle the action |
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bModHandled = true; |
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C_BaseEntity *pVar; |
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pVar = hVar.Get(); |
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switch ( iAction ) |
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{ |
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case LESSON_ACTION_MOD_CUSTOM_ACTION_STUB: |
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{ |
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float flStub = 0.0f; //pVar->GetStubValue(); |
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if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() ) |
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{ |
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetStubValue() ", pchVarName ); |
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ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f ", flStub ); |
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() ); |
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ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f\n", fParam ); |
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} |
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return ( flStub ) ? ( flStub >= fParam ) : ( flStub < fParam ); |
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} |
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default: |
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// Didn't handle this action |
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bModHandled = false; |
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break; |
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} |
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return false; |
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} |
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bool C_GameInstructor::Mod_HiddenByOtherElements( void ) |
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{ |
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return false; |
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}
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