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//========= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Stub for custom mod lesson actions.
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// This is so that mods can do actions
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// Remove this file from the mod's vpc and include your own.
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//
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//=============================================================================//
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#include "cbase.h"
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#include "c_gameinstructor.h"
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#include "c_baselesson.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern ConVar gameinstructor_verbose;
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enum Mod_LessonAction
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{
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// Enum starts from end of LessonAction
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LESSON_ACTION_MOD_CUSTOM_ACTION_STUB = LESSON_ACTION_MOD_START,
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LESSON_ACTION_TOTAL
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};
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void CScriptedIconLesson::Mod_PreReadLessonsFromFile( void )
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{
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// Add custom actions to the map
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CScriptedIconLesson::LessonActionMap.Insert( "custom action stub", LESSON_ACTION_MOD_CUSTOM_ACTION_STUB );
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}
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bool CScriptedIconLesson::Mod_ProcessElementAction( int iAction, bool bNot, const char *pchVarName, EHANDLE &hVar, const CGameInstructorSymbol *pchParamName, float fParam, C_BaseEntity *pParam, const char *pchParam, bool &bModHandled )
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{
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// Assume we're going to handle the action
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bModHandled = true;
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C_BaseEntity *pVar;
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pVar = hVar.Get();
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switch ( iAction )
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{
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case LESSON_ACTION_MOD_CUSTOM_ACTION_STUB:
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{
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float flStub = 0.0f; //pVar->GetStubValue();
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if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
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{
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetStubValue() ", pchVarName );
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ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f ", flStub );
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ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
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ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f\n", fParam );
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}
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return ( flStub ) ? ( flStub >= fParam ) : ( flStub < fParam );
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}
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default:
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// Didn't handle this action
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bModHandled = false;
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break;
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}
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return false;
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}
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bool C_GameInstructor::Mod_HiddenByOtherElements( void )
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{
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return false;
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}
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