Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose: Stub for custom mod lesson actions.
// This is so that mods can do actions
// Remove this file from the mod's vpc and include your own.
//
//=============================================================================//
#include "cbase.h"
#include "c_gameinstructor.h"
#include "c_baselesson.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern ConVar gameinstructor_verbose;
enum Mod_LessonAction
{
// Enum starts from end of LessonAction
LESSON_ACTION_MOD_CUSTOM_ACTION_STUB = LESSON_ACTION_MOD_START,
LESSON_ACTION_TOTAL
};
void CScriptedIconLesson::Mod_PreReadLessonsFromFile( void )
{
// Add custom actions to the map
CScriptedIconLesson::LessonActionMap.Insert( "custom action stub", LESSON_ACTION_MOD_CUSTOM_ACTION_STUB );
}
bool CScriptedIconLesson::Mod_ProcessElementAction( int iAction, bool bNot, const char *pchVarName, EHANDLE &hVar, const CGameInstructorSymbol *pchParamName, float fParam, C_BaseEntity *pParam, const char *pchParam, bool &bModHandled )
{
// Assume we're going to handle the action
bModHandled = true;
C_BaseEntity *pVar;
pVar = hVar.Get();
switch ( iAction )
{
case LESSON_ACTION_MOD_CUSTOM_ACTION_STUB:
{
float flStub = 0.0f; //pVar->GetStubValue();
if ( gameinstructor_verbose.GetInt() > 0 && ShouldShowSpew() )
{
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, "\t[%s]->GetStubValue() ", pchVarName );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f ", flStub );
ConColorMsg( CBaseLesson::m_rgbaVerbosePlain, ( bNot ) ? ( ">= [%s] " ) : ( "< [%s] " ), pchParamName->String() );
ConColorMsg( CBaseLesson::m_rgbaVerboseName, "%.1f\n", fParam );
}
return ( flStub ) ? ( flStub >= fParam ) : ( flStub < fParam );
}
default:
// Didn't handle this action
bModHandled = false;
break;
}
return false;
}
bool C_GameInstructor::Mod_HiddenByOtherElements( void )
{
return false;
}