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32 lines
931 B
32 lines
931 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#ifndef VERTEXDECL_H |
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#define VERTEXDECL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "locald3dtypes.h" |
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#include "materialsystem/imaterial.h" |
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//----------------------------------------------------------------------------- |
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// Gets the declspec associated with a vertex format |
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//----------------------------------------------------------------------------- |
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IDirect3DVertexDeclaration9 *FindOrCreateVertexDecl( VertexFormat_t fmt, bool bStaticLit, bool bUsingFlex, bool bUsingMorph ); |
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//----------------------------------------------------------------------------- |
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// Clears out all declspecs |
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//----------------------------------------------------------------------------- |
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void ReleaseAllVertexDecl( ); |
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#endif // VERTEXDECL_H |
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