This website works better with JavaScript.
Explore
Help
Register
Sign In
d4708
/
source-engine
mirror of
https://github.com/nillerusr/source-engine.git
Watch
1
Star
0
Fork
You've already forked source-engine
0
Code
Issues
Projects
Releases
Wiki
Activity
Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
game-engine
waf
cross-platform
source-engine
half-life2
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
362
Commits
25
Branches
6
Tags
221 MiB
C++
77.3%
C
19.9%
SWIG
0.8%
Objective-C
0.5%
C#
0.4%
Other
0.8%
Tree:
8fbc002a37
64bits
ToGLES3
android
android-fixes
aswarm
bullshit
dedicated
dedicated-build-fix
gameui
ios
master
mathlib-optimize
misalign-fixes
musl-port
new-sdk
optimization
physx
sanitize
serverbrowser
shaderapigl
sourcevr
ssdk2013
vpc-parser
win64
windows
1.11
1.12
1.13
1.14
1.15
1.16
Branches
Tags
${ item.name }
Create tag
${ searchTerm }
Create branch
${ searchTerm }
from '8fbc002a37'
${ noResults }
source-engine
/
materialsystem
/
shaderapidx9
History
nillerusr
8fbc002a37
Replace empty constructors with default constructors
#88
2 years ago
..
xbox
1
5 years ago
ShaderShadowDx10.h
1
5 years ago
TransitionTable.cpp
1
5 years ago
TransitionTable.h
1
5 years ago
colorformatdx8.cpp
1
5 years ago
colorformatdx8.h
1
5 years ago
cvballoctracker.cpp
arm64 : fix intptr_t size
2 years ago
d3d_async.cpp
1
5 years ago
d3d_async.h
1
5 years ago
dx9hook.h
1
5 years ago
dynamicib.h
1
5 years ago
dynamicvb.h
1
5 years ago
gpubufferallocator.cpp
1
5 years ago
gpubufferallocator.h
1
5 years ago
hardwareconfig.cpp
engine: fix hdr to ldr conversion
3 years ago
hardwareconfig.h
1
5 years ago
imeshdx8.h
1
5 years ago
inputlayoutdx10.cpp
1
5 years ago
inputlayoutdx10.h
1
5 years ago
ivertexbufferdx8.h
1
5 years ago
locald3dtypes.h
arm64 : fix intptr_t size
2 years ago
meshbase.cpp
1
5 years ago
meshbase.h
1
5 years ago
meshdx8.cpp
1
5 years ago
meshdx10.cpp
1
5 years ago
meshdx10.h
1
5 years ago
recording.cpp
1
5 years ago
recording.h
1
5 years ago
shaderapi_global.h
1
5 years ago
shaderapibase.cpp
1
5 years ago
shaderapibase.h
1
5 years ago
shaderapidx8.cpp
Replace empty constructors with default constructors
#88
2 years ago
shaderapidx8.h
1
5 years ago
shaderapidx8_global.h
1
5 years ago
shaderapidx9.vpc
Fix compilation under MSVC(VS2019)
3 years ago
shaderapidx10.cpp
1
5 years ago
shaderapidx10.h
1
5 years ago
shaderapidx10.vpc
Fix compilation under MSVC(VS2019)
3 years ago
shaderapidx10_global.h
1
5 years ago
shaderdevicebase.cpp
1
5 years ago
shaderdevicebase.h
arm64 : fix intptr_t size
2 years ago
shaderdevicedx8.cpp
fix address sanitizer issues
#2
3 years ago
shaderdevicedx8.h
1
5 years ago
shaderdevicedx10.cpp
1
5 years ago
shaderdevicedx10.h
1
5 years ago
shadershadowdx8.cpp
1
5 years ago
shadershadowdx8.h
1
5 years ago
shadershadowdx10.cpp
1
5 years ago
stubd3ddevice.h
1
5 years ago
texturedx8.cpp
1
5 years ago
texturedx8.h
1
5 years ago
textureheap.cpp
1
5 years ago
textureheap.h
1
5 years ago
vertexdecl.cpp
1
5 years ago
vertexdecl.h
1
5 years ago
vertexshaderdx8.cpp
arm64 : fix intptr_t size
2 years ago
vertexshaderdx8.h
1
5 years ago
winutils.cpp
1
5 years ago
winutils.h
1
5 years ago
wmi.cpp
Merge branch 'master' into windows
2 years ago
wmi.h
1
5 years ago
wscript
fix windows build scripts, add windows opus support
2 years ago