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46 lines
1.4 KiB
46 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "model_types.h" |
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#include "vcollide.h" |
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#include "vcollide_parse.h" |
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#include "solidsetdefaults.h" |
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#include "bone_setup.h" |
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#include "engine/ivmodelinfo.h" |
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#include "physics.h" |
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#include "c_breakableprop.h" |
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#include "view.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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IMPLEMENT_CLIENTCLASS_DT(C_BreakableProp, DT_BreakableProp, CBreakableProp) |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_BreakableProp::C_BreakableProp( void ) |
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{ |
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m_takedamage = DAMAGE_YES; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_BreakableProp::SetFadeMinMax( float fademin, float fademax ) |
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{ |
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m_fadeMinDist = fademin; |
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m_fadeMaxDist = fademax; |
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} |
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//----------------------------------------------------------------------------- |
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// Copy fade from another breakable prop |
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//----------------------------------------------------------------------------- |
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void C_BreakableProp::CopyFadeFrom( C_BreakableProp *pSource ) |
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{ |
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m_flFadeScale = pSource->m_flFadeScale; |
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}
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