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47 lines
1.4 KiB
47 lines
1.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "model_types.h"
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#include "vcollide.h"
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#include "vcollide_parse.h"
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#include "solidsetdefaults.h"
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#include "bone_setup.h"
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#include "engine/ivmodelinfo.h"
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#include "physics.h"
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#include "c_breakableprop.h"
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#include "view.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_CLIENTCLASS_DT(C_BreakableProp, DT_BreakableProp, CBreakableProp)
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_BreakableProp::C_BreakableProp( void )
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{
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m_takedamage = DAMAGE_YES;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_BreakableProp::SetFadeMinMax( float fademin, float fademax )
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{
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m_fadeMinDist = fademin;
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m_fadeMaxDist = fademax;
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}
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//-----------------------------------------------------------------------------
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// Copy fade from another breakable prop
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//-----------------------------------------------------------------------------
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void C_BreakableProp::CopyFadeFrom( C_BreakableProp *pSource )
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{
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m_flFadeScale = pSource->m_flFadeScale;
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}
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