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89 lines
2.3 KiB
89 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef C_TF_PROJECTILE_ARROW_H |
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#define C_TF_PROJECTILE_ARROW_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase_rocket.h" |
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#define CTFProjectile_Arrow C_TFProjectile_Arrow |
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//----------------------------------------------------------------------------- |
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// Purpose: Arrow projectile. |
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//----------------------------------------------------------------------------- |
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class C_TFProjectile_Arrow : public C_TFBaseRocket |
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{ |
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DECLARE_CLASS( C_TFProjectile_Arrow, C_TFBaseRocket ); |
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public: |
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DECLARE_NETWORKCLASS(); |
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C_TFProjectile_Arrow(); |
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~C_TFProjectile_Arrow(); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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virtual void NotifyBoneAttached( C_BaseAnimating* attachTarget ); |
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virtual void ClientThink( void ); |
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void CheckNearMiss( void ); |
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void CreateCritTrail( void ); |
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void SetLifeTime( float flLifetime ) { m_flLifeTime = flLifetime; } |
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private: |
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float m_fAttachTime; |
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float m_nextNearMissCheck; |
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bool m_bNearMiss; |
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bool m_bArrowAlight; |
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bool m_bCritical; |
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CNewParticleEffect *m_pCritEffect; |
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int m_iCachedDeflect; |
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float m_flLifeTime; |
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CNetworkVar( int, m_iProjectileType ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Arrow projectile. |
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//----------------------------------------------------------------------------- |
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class C_TFProjectile_HealingBolt : public C_TFProjectile_Arrow |
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{ |
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DECLARE_CLASS( C_TFProjectile_HealingBolt, C_TFProjectile_Arrow ); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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public: |
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DECLARE_NETWORKCLASS(); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Grappling Hook projectile. |
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//----------------------------------------------------------------------------- |
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class C_TFProjectile_GrapplingHook : public C_TFProjectile_Arrow |
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{ |
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DECLARE_CLASS( C_TFProjectile_GrapplingHook, C_TFProjectile_Arrow ); |
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public: |
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DECLARE_NETWORKCLASS(); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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virtual void UpdateOnRemove(); |
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virtual void ClientThink(); |
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private: |
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void UpdateRope(); |
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void RemoveRope(); |
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CHandle< C_RopeKeyframe > m_hRope; |
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}; |
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#endif // C_TF_PROJECTILE_ARROW_H
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