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90 lines
2.3 KiB
90 lines
2.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef C_TF_PROJECTILE_ARROW_H
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#define C_TF_PROJECTILE_ARROW_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_weaponbase_rocket.h"
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#define CTFProjectile_Arrow C_TFProjectile_Arrow
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//-----------------------------------------------------------------------------
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// Purpose: Arrow projectile.
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//-----------------------------------------------------------------------------
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class C_TFProjectile_Arrow : public C_TFBaseRocket
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{
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DECLARE_CLASS( C_TFProjectile_Arrow, C_TFBaseRocket );
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public:
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DECLARE_NETWORKCLASS();
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C_TFProjectile_Arrow();
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~C_TFProjectile_Arrow();
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virtual void OnDataChanged( DataUpdateType_t updateType );
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virtual void NotifyBoneAttached( C_BaseAnimating* attachTarget );
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virtual void ClientThink( void );
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void CheckNearMiss( void );
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void CreateCritTrail( void );
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void SetLifeTime( float flLifetime ) { m_flLifeTime = flLifetime; }
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private:
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float m_fAttachTime;
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float m_nextNearMissCheck;
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bool m_bNearMiss;
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bool m_bArrowAlight;
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bool m_bCritical;
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CNewParticleEffect *m_pCritEffect;
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int m_iCachedDeflect;
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float m_flLifeTime;
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CNetworkVar( int, m_iProjectileType );
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};
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//-----------------------------------------------------------------------------
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// Purpose: Arrow projectile.
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//-----------------------------------------------------------------------------
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class C_TFProjectile_HealingBolt : public C_TFProjectile_Arrow
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{
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DECLARE_CLASS( C_TFProjectile_HealingBolt, C_TFProjectile_Arrow );
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virtual void OnDataChanged( DataUpdateType_t updateType );
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public:
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DECLARE_NETWORKCLASS();
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};
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//-----------------------------------------------------------------------------
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// Purpose: Grappling Hook projectile.
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//-----------------------------------------------------------------------------
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class C_TFProjectile_GrapplingHook : public C_TFProjectile_Arrow
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{
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DECLARE_CLASS( C_TFProjectile_GrapplingHook, C_TFProjectile_Arrow );
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public:
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DECLARE_NETWORKCLASS();
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virtual void OnDataChanged( DataUpdateType_t updateType );
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virtual void UpdateOnRemove();
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virtual void ClientThink();
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private:
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void UpdateRope();
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void RemoveRope();
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CHandle< C_RopeKeyframe > m_hRope;
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};
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#endif // C_TF_PROJECTILE_ARROW_H
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