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47 lines
1.1 KiB
47 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef C_TF_BUFF_BANNER_H |
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#define C_TF_BUFF_BANNER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weapon_buff_item.h" |
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#define CTFBuffBanner C_TFBuffBanner |
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class C_TFBuffItem; |
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//----------------------------------------------------------------------------- |
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// Purpose: These need some base class derived from base animating that handles stuff like clientthink. |
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//----------------------------------------------------------------------------- |
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class C_TFBuffBanner : public CBaseAnimating |
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{ |
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DECLARE_CLASS( C_TFBuffBanner, CBaseAnimating ); |
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public: |
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DECLARE_NETWORKCLASS(); |
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C_TFBuffBanner(); |
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~C_TFBuffBanner() {} |
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void SetBuffItem( C_TFBuffItem* newBuffItem ) { m_hBuffItem = newBuffItem; } |
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virtual void NotifyBoneAttached( C_BaseAnimating* attachTarget ); |
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virtual void ClientThink( void ); |
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void SetBuffType( int iBuffType ) { m_iBuffType = iBuffType; } |
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private: |
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float m_flDetachTime; |
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int m_iBuffType; |
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CHandle<C_TFBuffItem> m_hBuffItem; |
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}; |
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#endif // C_TF_BUFF_BANNER_H
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