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48 lines
1.1 KiB
48 lines
1.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef C_TF_BUFF_BANNER_H
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#define C_TF_BUFF_BANNER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_weapon_buff_item.h"
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#define CTFBuffBanner C_TFBuffBanner
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class C_TFBuffItem;
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//-----------------------------------------------------------------------------
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// Purpose: These need some base class derived from base animating that handles stuff like clientthink.
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//-----------------------------------------------------------------------------
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class C_TFBuffBanner : public CBaseAnimating
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{
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DECLARE_CLASS( C_TFBuffBanner, CBaseAnimating );
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public:
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DECLARE_NETWORKCLASS();
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C_TFBuffBanner();
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~C_TFBuffBanner() {}
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void SetBuffItem( C_TFBuffItem* newBuffItem ) { m_hBuffItem = newBuffItem; }
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virtual void NotifyBoneAttached( C_BaseAnimating* attachTarget );
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virtual void ClientThink( void );
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void SetBuffType( int iBuffType ) { m_iBuffType = iBuffType; }
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private:
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float m_flDetachTime;
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int m_iBuffType;
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CHandle<C_TFBuffItem> m_hBuffItem;
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};
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#endif // C_TF_BUFF_BANNER_H
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