Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef CBENCHMARK_H
#define CBENCHMARK_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CCommand;
#define MAX_BUFFER_SIZE 2048
//-----------------------------------------------------------------------------
// Purpose: Holds benchmark data & state
//-----------------------------------------------------------------------------
class CBenchmarkResults
{
public:
CBenchmarkResults();
bool IsBenchmarkRunning();
void StartBenchmark( const CCommand &args );
void StopBenchmark();
void SetResultsFilename( const char *pFilename );
void Upload();
void Frame();
private:
bool m_bIsTestRunning;
char m_szFilename[256];
float m_flStartTime;
int m_iStartFrame;
float m_flNextSecondTime;
int m_iNextSecondFrame;
CUtlVector<int> m_FPSInfo;
};
inline CBenchmarkResults *GetBenchResultsMgr()
{
extern CBenchmarkResults g_BenchmarkResults;
return &g_BenchmarkResults;
}
#endif // CBENCHMARK_H