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436 lines
13 KiB
436 lines
13 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tfc_shareddefs.h" |
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const char *g_AmmoTypeNames[] = |
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{ |
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"DUMMY AMMO", |
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TFC_AMMO_SHELLS_NAME, |
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TFC_AMMO_NAILS_NAME, |
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TFC_AMMO_ROCKETS_NAME, |
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TFC_AMMO_CELLS_NAME, |
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TFC_AMMO_MEDIKIT_NAME, |
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TFC_AMMO_DETPACK_NAME, |
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TFC_AMMO_GRENADES1_NAME, |
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TFC_AMMO_GRENADES2_NAME |
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}; |
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int g_nMaxGrenades[NUM_GRENADE_TYPES] = |
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{ |
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0, // GR_TYPE_NONE |
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4, // GR_TYPE_NORMAL |
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3, // GR_TYPE_CONCUSSION |
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2, // GR_TYPE_NAIL |
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2, // GR_TYPE_MIRV |
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2, // GR_TYPE_NAPALM |
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2, // GR_TYPE_GAS |
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4, // GR_TYPE_EMP |
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3, // GR_TYPE_CALTROP |
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}; |
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CTFCPlayerClassInfo g_TFCPlayerClassInfo[PC_LASTCLASS]; |
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// Note: this could go in a script, but it's not much trouble to have it all here. |
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class CClassInfoInitializer |
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{ |
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public: |
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CClassInfoInitializer() |
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{ |
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memset( &g_TFCPlayerClassInfo, 0xFE, sizeof( g_TFCPlayerClassInfo ) ); |
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// PC_UNDEFINED. |
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CTFCPlayerClassInfo *pInfo = &g_TFCPlayerClassInfo[PC_UNDEFINED]; |
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pInfo->m_pClassName = "undefined"; |
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pInfo->m_pModelName = "models/player/civilian.mdl"; |
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pInfo->m_flMaxSpeed = 1; |
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memset( pInfo->m_MaxAmmo, 0, sizeof( pInfo->m_MaxAmmo ) ); |
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// PC_SCOUT. |
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pInfo = &g_TFCPlayerClassInfo[PC_SCOUT]; |
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pInfo->m_pClassName = "scout"; |
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pInfo->m_pModelName = "models/player/scout.mdl"; |
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pInfo->m_flMaxSpeed = 400; |
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pInfo->m_iMaxHealth = 75; |
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pInfo->m_iInitArmor = 25; |
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pInfo->m_iMaxArmor = 50; |
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pInfo->m_flInitArmorType = 0.3; |
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pInfo->m_flMaxArmorType = 0.3; |
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pInfo->m_nArmorClasses = 3; |
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pInfo->m_iInitArmorClass = 0; |
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pInfo->m_iGrenadeType1 = GR_TYPE_CALTROP; |
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pInfo->m_iGrenadeType2 = GR_TYPE_CONCUSSION; |
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 25; |
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 100; |
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 50; |
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 3; |
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 50; |
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 200; |
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 25; |
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 100; |
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4; |
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// PC_SNIPER. |
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pInfo = &g_TFCPlayerClassInfo[PC_SNIPER]; |
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pInfo->m_pClassName = "sniper"; |
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pInfo->m_pModelName = "models/player/sniper.mdl"; |
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pInfo->m_flMaxSpeed = 300; |
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pInfo->m_iMaxHealth = 90; |
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pInfo->m_iInitArmor = 25; |
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pInfo->m_iMaxArmor = 50; |
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pInfo->m_flInitArmorType = 0.3; |
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pInfo->m_flMaxArmorType = 0.3; |
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pInfo->m_nArmorClasses = 3; |
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pInfo->m_iInitArmorClass = 0; |
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL; |
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pInfo->m_iGrenadeType2 = GR_TYPE_NONE; |
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 60; |
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 50; |
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 75; |
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 100; |
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 25; |
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 50; |
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4; |
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// PC_SOLDIER. |
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pInfo = &g_TFCPlayerClassInfo[PC_SOLDIER]; |
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pInfo->m_pClassName = "soldier"; |
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pInfo->m_pModelName = "models/player/soldier.mdl"; |
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pInfo->m_flMaxSpeed = 240; |
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pInfo->m_iMaxHealth = 100; |
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pInfo->m_iInitArmor = 100; |
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pInfo->m_iMaxArmor = 200; |
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pInfo->m_flInitArmorType = 0.8; |
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pInfo->m_flMaxArmorType = 0.8; |
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pInfo->m_nArmorClasses = 31; |
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pInfo->m_iInitArmorClass = 0; |
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL; |
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pInfo->m_iGrenadeType2 = GR_TYPE_NAIL; |
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 50; |
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 10; |
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 1; |
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 100; |
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 100; |
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 50; |
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 50; |
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4; |
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// PC_DEMOMAN. |
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pInfo = &g_TFCPlayerClassInfo[PC_DEMOMAN]; |
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pInfo->m_pClassName = "demoman"; |
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pInfo->m_pModelName = "models/player/demo.mdl"; |
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pInfo->m_flMaxSpeed = 280; |
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pInfo->m_iMaxHealth = 90; |
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pInfo->m_iInitArmor = 50; |
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pInfo->m_iMaxArmor = 120; |
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pInfo->m_flInitArmorType = 0.6; |
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pInfo->m_flMaxArmorType = 0.6; |
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pInfo->m_nArmorClasses = 31; |
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pInfo->m_iInitArmorClass = 0; |
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL; |
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pInfo->m_iGrenadeType2 = GR_TYPE_MIRV; |
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 30; |
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 20; |
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 2; |
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 75; |
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 50; |
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 50; |
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 50; |
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4; |
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// PC_MEDIC. |
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pInfo = &g_TFCPlayerClassInfo[PC_MEDIC]; |
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pInfo->m_pClassName = "medic"; |
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pInfo->m_pModelName = "models/player/medic.mdl"; |
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pInfo->m_flMaxSpeed = 320; |
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pInfo->m_iMaxHealth = 90; |
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pInfo->m_iInitArmor = 50; |
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pInfo->m_iMaxArmor = 100; |
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pInfo->m_flInitArmorType = 0.3; |
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pInfo->m_flMaxArmorType = 0.6; |
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pInfo->m_nArmorClasses = 11; |
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pInfo->m_iInitArmorClass = 0; |
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL; |
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pInfo->m_iGrenadeType2 = GR_TYPE_CONCUSSION; |
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 50; |
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 50; |
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 50; |
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 2; |
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 75; |
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 150; |
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 25; |
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 50; |
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 50; |
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4; |
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// PC_HWGUY. |
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pInfo = &g_TFCPlayerClassInfo[PC_HWGUY]; |
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pInfo->m_pClassName = "hwguy"; |
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pInfo->m_pModelName = "models/player/hvyweapon.mdl"; |
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pInfo->m_flMaxSpeed = 230; |
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pInfo->m_iMaxHealth = 100; |
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pInfo->m_iInitArmor = 150; |
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pInfo->m_iMaxArmor = 300; |
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pInfo->m_flInitArmorType = 0.8; |
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pInfo->m_flMaxArmorType = 0.8; |
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pInfo->m_nArmorClasses = 31; |
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pInfo->m_iInitArmorClass = 0; |
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL; |
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pInfo->m_iGrenadeType2 = GR_TYPE_MIRV; |
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 200; |
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 30; |
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 1; |
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 200; |
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 200; |
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 25; |
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 50; |
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4; |
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// PC_PYRO. |
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pInfo = &g_TFCPlayerClassInfo[PC_PYRO]; |
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pInfo->m_pClassName = "pyro"; |
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pInfo->m_pModelName = "models/player/pyro.mdl"; |
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pInfo->m_flMaxSpeed = 300; |
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pInfo->m_iMaxHealth = 100; |
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pInfo->m_iInitArmor = 50; |
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pInfo->m_iMaxArmor = 150; |
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pInfo->m_flInitArmorType = 0.6; |
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pInfo->m_flMaxArmorType = 0.6; |
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pInfo->m_nArmorClasses = 27; |
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pInfo->m_iInitArmorClass = 0; |
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL; |
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pInfo->m_iGrenadeType2 = GR_TYPE_NAPALM; |
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 20; |
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 5; |
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 120; |
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 4; |
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 40; |
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 50; |
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 20; |
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 200; |
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4; |
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// PC_SPY. |
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pInfo = &g_TFCPlayerClassInfo[PC_SPY]; |
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pInfo->m_pClassName = "spy"; |
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pInfo->m_pModelName = "models/player/spy.mdl"; |
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pInfo->m_flMaxSpeed = 300; |
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pInfo->m_iMaxHealth = 90; |
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pInfo->m_iInitArmor = 25; |
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pInfo->m_iMaxArmor = 100; |
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pInfo->m_flInitArmorType = 0.6; |
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pInfo->m_flMaxArmorType = 0.6; |
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pInfo->m_nArmorClasses = 27; |
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pInfo->m_iInitArmorClass = 0; |
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL; |
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pInfo->m_iGrenadeType2 = GR_TYPE_GAS; |
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 40; |
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 50; |
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 10; |
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 2; |
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 40; |
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 100; |
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 15; |
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 30; |
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4; |
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// PC_ENGINEER. |
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pInfo = &g_TFCPlayerClassInfo[PC_ENGINEER]; |
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pInfo->m_pClassName = "engineer"; |
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pInfo->m_pModelName = "models/player/engineer.mdl"; |
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pInfo->m_flMaxSpeed = 300; |
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pInfo->m_iMaxHealth = 80; |
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pInfo->m_iInitArmor = 25; |
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pInfo->m_iMaxArmor = 50; |
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pInfo->m_flInitArmorType = 0.3; |
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pInfo->m_flMaxArmorType = 0.6; |
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pInfo->m_nArmorClasses = 31; |
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pInfo->m_iInitArmorClass = 0; |
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pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL; |
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pInfo->m_iGrenadeType2 = GR_TYPE_EMP; |
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 20; |
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 25; |
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 100; |
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 2; |
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 50; |
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 50; |
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 30; |
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 200; |
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4; |
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// PC_CIVILIAN. |
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pInfo = &g_TFCPlayerClassInfo[PC_CIVILIAN]; |
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pInfo->m_pClassName = "civilian"; |
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pInfo->m_pModelName = "models/player/civilian.mdl"; |
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pInfo->m_flMaxSpeed = 240; |
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pInfo->m_iMaxHealth = 50; |
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pInfo->m_iInitArmor = 0; |
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pInfo->m_iMaxArmor = 0; |
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pInfo->m_flInitArmorType = 0; |
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pInfo->m_flMaxArmorType = 0; |
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pInfo->m_nArmorClasses = 0; |
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pInfo->m_iInitArmorClass = 0; |
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pInfo->m_iGrenadeType1 = GR_TYPE_NONE; |
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pInfo->m_iGrenadeType2 = GR_TYPE_NONE; |
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|
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pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 0; |
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pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 0; |
|
|
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pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4; |
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pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4; |
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} |
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|
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} g_ClassInfoInitializer; |
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|
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const CTFCPlayerClassInfo* GetTFCClassInfo( int iClass ) |
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{ |
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Assert( iClass >= 0 && iClass < PC_LASTCLASS ); |
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return &g_TFCPlayerClassInfo[iClass]; |
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} |
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