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246 lines
6.4 KiB
246 lines
6.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hudelement.h" |
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#include "c_tf_player.h" |
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#include "iclientmode.h" |
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#include "ienginevgui.h" |
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#include <vgui/ILocalize.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/IVGui.h> |
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#include <vgui_controls/Label.h> |
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#include <vgui_controls/EditablePanel.h> |
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#include "tf_imagepanel.h" |
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#include "tf_gamerules.h" |
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#include "c_tf_team.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CHudTeamGoal : public CHudElement, public EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CHudTeamGoal, EditablePanel ); |
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public: |
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CHudTeamGoal( const char *pElementName ); |
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virtual void LevelInit( void ); |
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virtual void ApplySchemeSettings( IScheme *scheme ); |
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virtual bool ShouldDraw( void ); |
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void SetupGoalPanel( const char *pszGoal ); |
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private: |
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Label *m_pSwitchLabel; |
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Label *m_pGoalLabel; |
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CTFImagePanel *m_pGoalImage; |
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float m_flHideAt; |
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int m_iGoalLabelOrgY; |
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}; |
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DECLARE_HUDELEMENT( CHudTeamGoal ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CHudTeamGoal::CHudTeamGoal( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTeamGoal" ) |
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{ |
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Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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SetHiddenBits( HIDEHUD_MISCSTATUS ); |
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m_flHideAt = 0; |
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m_iGoalLabelOrgY = 0; |
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RegisterForRenderGroup( "commentary" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudTeamGoal::LevelInit( void ) |
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{ |
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m_flHideAt = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudTeamGoal::ApplySchemeSettings( IScheme *pScheme ) |
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{ |
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// load control settings... |
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LoadControlSettings( "resource/UI/HudTeamGoal.res" ); |
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BaseClass::ApplySchemeSettings( pScheme ); |
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m_pSwitchLabel = dynamic_cast<Label *>( FindChildByName("SwitchLabel") ); |
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m_pGoalLabel = dynamic_cast<Label *>( FindChildByName("GoalLabel") ); |
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m_pGoalImage = dynamic_cast<CTFImagePanel *>( FindChildByName("GoalImage") ); |
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if ( m_pGoalLabel ) |
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{ |
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int iIgnored; |
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m_pGoalLabel->GetPos( iIgnored, m_iGoalLabelOrgY ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CHudTeamGoal::ShouldDraw( void ) |
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{ |
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if ( !TFGameRules() ) |
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return false; |
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bool bCouldSee = TFGameRules()->ShouldShowTeamGoal(); |
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if ( TFGameRules()->IsInTournamentMode() ) |
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{ |
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bCouldSee = false; |
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} |
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if ( m_flHideAt && m_flHideAt < gpGlobals->curtime ) |
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{ |
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if ( !bCouldSee ) |
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{ |
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m_flHideAt = 0; |
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} |
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return false; |
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} |
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if ( bCouldSee ) |
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{ |
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( pPlayer && pPlayer->IsAlive() && pPlayer->GetTeamNumber() >= FIRST_GAME_TEAM ) |
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{ |
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const char *pszGoal = TFGameRules()->GetTeamGoalString( pPlayer->GetTeamNumber() ); |
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if ( pszGoal && pszGoal[0] && CHudElement::ShouldDraw() ) |
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{ |
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if ( !IsVisible() ) |
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{ |
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// Once we've played a map 15 times, don't show team goals anymore. |
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if ( UTIL_GetMapKeyCount( "viewed" ) > 15 ) |
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{ |
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m_flHideAt = -1; // To prevent it rechecking until next level load |
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return false; |
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} |
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SetupGoalPanel( pszGoal ); |
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// Show for 15 seconds |
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m_flHideAt = gpGlobals->curtime + 15.0; |
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} |
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// Don't appear if the team switch alert is there |
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CHudElement *pHudSwitch = gHUD.FindElement( "CHudTeamSwitch" ); |
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if ( pHudSwitch && pHudSwitch->ShouldDraw() ) |
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return false; |
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return true; |
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} |
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} |
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} |
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return false; |
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} |
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const char *pszTeamRoleIcons[NUM_TEAM_ROLES] = |
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{ |
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"../hud/hud_icon_capture", // TEAM_ROLE_NONE = 0, |
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"../hud/hud_icon_defend", // TEAM_ROLE_DEFENDERS, |
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"../hud/hud_icon_attack", // TEAM_ROLE_ATTACKERS, |
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}; |
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const char *pszTeamRoleSwitch[NUM_TEAM_ROLES] = |
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{ |
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" ", // TEAM_ROLE_NONE = 0, |
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"#TF_teamswitch_defenders", // TEAM_ROLE_DEFENDERS, |
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"#TF_teamswitch_attackers", // TEAM_ROLE_ATTACKERS, |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudTeamGoal::SetupGoalPanel( const char *pszGoal ) |
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{ |
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if ( m_pGoalLabel ) |
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{ |
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wchar_t *pszLocalizedGoal = g_pVGuiLocalize->Find( pszGoal ); |
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if ( pszLocalizedGoal ) |
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{ |
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m_pGoalLabel->SetText( pszLocalizedGoal ); |
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} |
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else |
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{ |
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m_pGoalLabel->SetText( pszGoal ); |
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} |
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} |
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if ( m_pSwitchLabel ) |
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{ |
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m_pSwitchLabel->SetVisible( false ); |
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} |
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C_TFTeam *pLocalTeam = GetGlobalTFTeam( GetLocalPlayerTeam() ); |
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if ( pLocalTeam ) |
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{ |
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//============================================================================= |
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// HPE_BEGIN: |
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// [msmith] If we're in training, we want to use a different icon here. |
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//============================================================================= |
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if ( TFGameRules()->IsInTraining() ) |
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{ |
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m_pGoalImage->SetImage( "../hud/hud_icon_training" ); |
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} |
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//============================================================================= |
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// HPE_END |
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//============================================================================= |
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else |
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{ |
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int iRole = pLocalTeam->GetRole(); |
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if ( iRole >= 0 && iRole < NUM_TEAM_ROLES ) |
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{ |
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m_pGoalImage->SetImage( pszTeamRoleIcons[iRole] ); |
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if ( m_pSwitchLabel ) |
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{ |
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if ( TFGameRules() && TFGameRules()->SwitchedTeamsThisRound() ) |
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{ |
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m_pSwitchLabel->SetText( g_pVGuiLocalize->Find( pszTeamRoleSwitch[iRole] ) ); |
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m_pSwitchLabel->SetVisible( true ); |
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} |
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} |
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} |
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} |
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} |
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if ( m_pGoalLabel && m_pSwitchLabel ) |
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{ |
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// If the switch label is invisible, move the goal label up to where it is. |
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int iX, iY, iSwitchY, iIgnored; |
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m_pGoalLabel->GetPos( iX, iY ); |
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m_pSwitchLabel->GetPos( iIgnored, iSwitchY ); |
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if ( m_pSwitchLabel->IsVisible() ) |
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{ |
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m_pGoalLabel->SetPos( iX, m_iGoalLabelOrgY ); |
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} |
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else |
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{ |
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m_pGoalLabel->SetPos( iX, iSwitchY ); |
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} |
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} |
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}
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