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247 lines
6.4 KiB
247 lines
6.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "c_tf_player.h"
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#include "iclientmode.h"
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#include "ienginevgui.h"
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/EditablePanel.h>
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#include "tf_imagepanel.h"
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#include "tf_gamerules.h"
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#include "c_tf_team.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudTeamGoal : public CHudElement, public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHudTeamGoal, EditablePanel );
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public:
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CHudTeamGoal( const char *pElementName );
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virtual void LevelInit( void );
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virtual void ApplySchemeSettings( IScheme *scheme );
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virtual bool ShouldDraw( void );
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void SetupGoalPanel( const char *pszGoal );
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private:
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Label *m_pSwitchLabel;
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Label *m_pGoalLabel;
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CTFImagePanel *m_pGoalImage;
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float m_flHideAt;
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int m_iGoalLabelOrgY;
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};
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DECLARE_HUDELEMENT( CHudTeamGoal );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudTeamGoal::CHudTeamGoal( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTeamGoal" )
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{
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Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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m_flHideAt = 0;
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m_iGoalLabelOrgY = 0;
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RegisterForRenderGroup( "commentary" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudTeamGoal::LevelInit( void )
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{
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m_flHideAt = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudTeamGoal::ApplySchemeSettings( IScheme *pScheme )
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{
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// load control settings...
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LoadControlSettings( "resource/UI/HudTeamGoal.res" );
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BaseClass::ApplySchemeSettings( pScheme );
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m_pSwitchLabel = dynamic_cast<Label *>( FindChildByName("SwitchLabel") );
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m_pGoalLabel = dynamic_cast<Label *>( FindChildByName("GoalLabel") );
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m_pGoalImage = dynamic_cast<CTFImagePanel *>( FindChildByName("GoalImage") );
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if ( m_pGoalLabel )
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{
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int iIgnored;
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m_pGoalLabel->GetPos( iIgnored, m_iGoalLabelOrgY );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudTeamGoal::ShouldDraw( void )
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{
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if ( !TFGameRules() )
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return false;
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bool bCouldSee = TFGameRules()->ShouldShowTeamGoal();
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if ( TFGameRules()->IsInTournamentMode() )
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{
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bCouldSee = false;
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}
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if ( m_flHideAt && m_flHideAt < gpGlobals->curtime )
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{
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if ( !bCouldSee )
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{
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m_flHideAt = 0;
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}
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return false;
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}
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if ( bCouldSee )
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{
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pPlayer && pPlayer->IsAlive() && pPlayer->GetTeamNumber() >= FIRST_GAME_TEAM )
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{
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const char *pszGoal = TFGameRules()->GetTeamGoalString( pPlayer->GetTeamNumber() );
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if ( pszGoal && pszGoal[0] && CHudElement::ShouldDraw() )
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{
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if ( !IsVisible() )
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{
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// Once we've played a map 15 times, don't show team goals anymore.
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if ( UTIL_GetMapKeyCount( "viewed" ) > 15 )
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{
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m_flHideAt = -1; // To prevent it rechecking until next level load
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return false;
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}
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SetupGoalPanel( pszGoal );
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// Show for 15 seconds
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m_flHideAt = gpGlobals->curtime + 15.0;
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}
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// Don't appear if the team switch alert is there
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CHudElement *pHudSwitch = gHUD.FindElement( "CHudTeamSwitch" );
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if ( pHudSwitch && pHudSwitch->ShouldDraw() )
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return false;
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return true;
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}
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}
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}
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return false;
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}
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const char *pszTeamRoleIcons[NUM_TEAM_ROLES] =
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{
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"../hud/hud_icon_capture", // TEAM_ROLE_NONE = 0,
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"../hud/hud_icon_defend", // TEAM_ROLE_DEFENDERS,
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"../hud/hud_icon_attack", // TEAM_ROLE_ATTACKERS,
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};
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const char *pszTeamRoleSwitch[NUM_TEAM_ROLES] =
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{
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" ", // TEAM_ROLE_NONE = 0,
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"#TF_teamswitch_defenders", // TEAM_ROLE_DEFENDERS,
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"#TF_teamswitch_attackers", // TEAM_ROLE_ATTACKERS,
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudTeamGoal::SetupGoalPanel( const char *pszGoal )
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{
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if ( m_pGoalLabel )
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{
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wchar_t *pszLocalizedGoal = g_pVGuiLocalize->Find( pszGoal );
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if ( pszLocalizedGoal )
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{
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m_pGoalLabel->SetText( pszLocalizedGoal );
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}
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else
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{
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m_pGoalLabel->SetText( pszGoal );
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}
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}
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if ( m_pSwitchLabel )
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{
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m_pSwitchLabel->SetVisible( false );
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}
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C_TFTeam *pLocalTeam = GetGlobalTFTeam( GetLocalPlayerTeam() );
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if ( pLocalTeam )
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{
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//=============================================================================
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// HPE_BEGIN:
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// [msmith] If we're in training, we want to use a different icon here.
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//=============================================================================
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if ( TFGameRules()->IsInTraining() )
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{
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m_pGoalImage->SetImage( "../hud/hud_icon_training" );
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}
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//=============================================================================
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// HPE_END
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//=============================================================================
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else
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{
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int iRole = pLocalTeam->GetRole();
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if ( iRole >= 0 && iRole < NUM_TEAM_ROLES )
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{
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m_pGoalImage->SetImage( pszTeamRoleIcons[iRole] );
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if ( m_pSwitchLabel )
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{
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if ( TFGameRules() && TFGameRules()->SwitchedTeamsThisRound() )
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{
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m_pSwitchLabel->SetText( g_pVGuiLocalize->Find( pszTeamRoleSwitch[iRole] ) );
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m_pSwitchLabel->SetVisible( true );
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}
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}
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}
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}
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}
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if ( m_pGoalLabel && m_pSwitchLabel )
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{
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// If the switch label is invisible, move the goal label up to where it is.
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int iX, iY, iSwitchY, iIgnored;
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m_pGoalLabel->GetPos( iX, iY );
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m_pSwitchLabel->GetPos( iIgnored, iSwitchY );
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if ( m_pSwitchLabel->IsVisible() )
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{
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m_pGoalLabel->SetPos( iX, m_iGoalLabelOrgY );
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}
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else
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{
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m_pGoalLabel->SetPos( iX, iSwitchY );
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}
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}
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}
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