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99 lines
2.9 KiB
99 lines
2.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Draws the normal TF2 or HL2 HUD. |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "clientmode_hlnormal.h" |
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#include "vgui_int.h" |
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#include "hud.h" |
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#include <vgui/IInput.h> |
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#include <vgui/IPanel.h> |
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#include <vgui/ISurface.h> |
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#include <vgui_controls/AnimationController.h> |
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#include "iinput.h" |
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#include "ienginevgui.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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extern bool g_bRollingCredits; |
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ConVar fov_desired( "fov_desired", "75", FCVAR_ARCHIVE | FCVAR_USERINFO, "Sets the base field-of-view.", true, 75.0, true, 90.0 ); |
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//----------------------------------------------------------------------------- |
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// Globals |
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//----------------------------------------------------------------------------- |
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vgui::HScheme g_hVGuiCombineScheme = 0; |
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// Instance the singleton and expose the interface to it. |
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IClientMode *GetClientModeNormal() |
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{ |
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static ClientModeHLNormal g_ClientModeNormal; |
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return &g_ClientModeNormal; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: this is the viewport that contains all the hud elements |
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//----------------------------------------------------------------------------- |
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class CHudViewport : public CBaseViewport |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CHudViewport, CBaseViewport ); |
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protected: |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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gHUD.InitColors( pScheme ); |
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SetPaintBackgroundEnabled( false ); |
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} |
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virtual void CreateDefaultPanels( void ) { /* don't create any panels yet*/ }; |
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}; |
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//----------------------------------------------------------------------------- |
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// ClientModeHLNormal implementation |
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//----------------------------------------------------------------------------- |
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ClientModeHLNormal::ClientModeHLNormal() |
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{ |
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m_pViewport = new CHudViewport(); |
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m_pViewport->Start( gameuifuncs, gameeventmanager ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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ClientModeHLNormal::~ClientModeHLNormal() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void ClientModeHLNormal::Init() |
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{ |
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BaseClass::Init(); |
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// Load up the combine control panel scheme |
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g_hVGuiCombineScheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), IsXbox() ? "resource/ClientScheme.res" : "resource/CombinePanelScheme.res", "CombineScheme" ); |
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if (!g_hVGuiCombineScheme) |
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{ |
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Warning( "Couldn't load combine panel scheme!\n" ); |
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} |
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} |
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bool ClientModeHLNormal::ShouldDrawCrosshair( void ) |
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{ |
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return ( g_bRollingCredits == false ); |
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} |
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