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100 lines
2.9 KiB
100 lines
2.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Draws the normal TF2 or HL2 HUD.
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//
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//=============================================================================
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#include "cbase.h"
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#include "clientmode_hlnormal.h"
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#include "vgui_int.h"
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#include "hud.h"
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#include <vgui/IInput.h>
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#include <vgui/IPanel.h>
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#include <vgui/ISurface.h>
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#include <vgui_controls/AnimationController.h>
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#include "iinput.h"
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#include "ienginevgui.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern bool g_bRollingCredits;
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ConVar fov_desired( "fov_desired", "75", FCVAR_ARCHIVE | FCVAR_USERINFO, "Sets the base field-of-view.", true, 75.0, true, 90.0 );
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//-----------------------------------------------------------------------------
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// Globals
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//-----------------------------------------------------------------------------
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vgui::HScheme g_hVGuiCombineScheme = 0;
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// Instance the singleton and expose the interface to it.
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IClientMode *GetClientModeNormal()
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{
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static ClientModeHLNormal g_ClientModeNormal;
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return &g_ClientModeNormal;
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}
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//-----------------------------------------------------------------------------
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// Purpose: this is the viewport that contains all the hud elements
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//-----------------------------------------------------------------------------
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class CHudViewport : public CBaseViewport
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{
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private:
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DECLARE_CLASS_SIMPLE( CHudViewport, CBaseViewport );
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protected:
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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gHUD.InitColors( pScheme );
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SetPaintBackgroundEnabled( false );
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}
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virtual void CreateDefaultPanels( void ) { /* don't create any panels yet*/ };
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};
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//-----------------------------------------------------------------------------
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// ClientModeHLNormal implementation
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//-----------------------------------------------------------------------------
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ClientModeHLNormal::ClientModeHLNormal()
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{
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m_pViewport = new CHudViewport();
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m_pViewport->Start( gameuifuncs, gameeventmanager );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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ClientModeHLNormal::~ClientModeHLNormal()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ClientModeHLNormal::Init()
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{
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BaseClass::Init();
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// Load up the combine control panel scheme
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g_hVGuiCombineScheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), IsXbox() ? "resource/ClientScheme.res" : "resource/CombinePanelScheme.res", "CombineScheme" );
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if (!g_hVGuiCombineScheme)
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{
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Warning( "Couldn't load combine panel scheme!\n" );
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}
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}
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bool ClientModeHLNormal::ShouldDrawCrosshair( void )
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{
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return ( g_bRollingCredits == false );
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}
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