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162 lines
4.6 KiB
162 lines
4.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "dodtextwindow.h" |
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#include <cdll_client_int.h> |
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#include <vgui/IScheme.h> |
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#include <vgui/ILocalize.h> |
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#include <vgui/ISurface.h> |
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#include <filesystem.h> |
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#include <KeyValues.h> |
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#include <convar.h> |
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#include <vgui_controls/ImageList.h> |
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#include <vgui_controls/TextEntry.h> |
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#include <vgui_controls/Button.h> |
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#include <vgui_controls/BuildGroup.h> |
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#include "dodbutton.h" |
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#include "IGameUIFuncs.h" // for key bindings |
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#include <igameresources.h> |
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extern IGameUIFuncs *gameuifuncs; // for key binding details |
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#include <game/client/iviewport.h> |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CDODTextWindow::CDODTextWindow(IViewPort *pViewPort) : CTextWindow( pViewPort ) |
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{ |
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SetProportional( true ); |
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m_iScoreBoardKey = BUTTON_CODE_INVALID; |
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m_pBackground = SETUP_PANEL( new CDODMenuBackground( this ) ); |
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// Do this again ( base class already does it ) |
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// If we don't, custom controls that we catch in our CreateControlByName |
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// will not go to the CDODTextWindow version as we haven't instantiated |
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// ourselves as a CDODTextWindow yet. |
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LoadControlSettings("Resource/UI/TextWindow.res"); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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CDODTextWindow::~CDODTextWindow() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDODTextWindow::Update() |
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{ |
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BaseClass::Update(); |
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Panel *ok = FindChildByName("okbutton"); |
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if (ok) |
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{ |
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ok->RequestFocus(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDODTextWindow::SetVisible(bool state) |
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{ |
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BaseClass::SetVisible(state); |
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if ( state ) |
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{ |
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Panel *ok = FindChildByName("okbutton"); |
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if (ok) |
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{ |
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ok->RequestFocus(); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: shows the text window |
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//----------------------------------------------------------------------------- |
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void CDODTextWindow::ShowPanel(bool bShow) |
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{ |
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if ( bShow ) |
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{ |
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// get key binding if shown |
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if ( m_iScoreBoardKey == BUTTON_CODE_INVALID ) // you need to lookup the jump key AFTER the engine has loaded |
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{ |
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m_iScoreBoardKey = gameuifuncs->GetButtonCodeForBind( "showscores" ); |
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} |
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} |
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BaseClass::ShowPanel( bShow ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDODTextWindow::OnKeyCodePressed(KeyCode code) |
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{ |
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if ( m_iScoreBoardKey != BUTTON_CODE_INVALID && m_iScoreBoardKey == code ) |
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{ |
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gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, true ); |
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gViewPortInterface->PostMessageToPanel( PANEL_SCOREBOARD, new KeyValues( "PollHideCode", "code", code ) ); |
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} |
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else |
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{ |
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BaseClass::OnKeyCodePressed( code ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: The background is painted elsewhere, so we should do nothing |
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//----------------------------------------------------------------------------- |
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void CDODTextWindow::PaintBackground() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Scale / center the window |
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//----------------------------------------------------------------------------- |
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void CDODTextWindow::PerformLayout() |
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{ |
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BaseClass::PerformLayout(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDODTextWindow::ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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Panel *CDODTextWindow::CreateControlByName( const char *controlName ) |
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{ |
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if( !Q_stricmp( "DODButton", controlName ) ) |
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{ |
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return new CDODButton(this); |
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} |
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else |
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{ |
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return BaseClass::CreateControlByName( controlName ); |
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} |
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} |