You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
162 lines
4.6 KiB
162 lines
4.6 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "dodtextwindow.h"
|
||
|
#include <cdll_client_int.h>
|
||
|
|
||
|
#include <vgui/IScheme.h>
|
||
|
#include <vgui/ILocalize.h>
|
||
|
#include <vgui/ISurface.h>
|
||
|
#include <filesystem.h>
|
||
|
#include <KeyValues.h>
|
||
|
#include <convar.h>
|
||
|
#include <vgui_controls/ImageList.h>
|
||
|
|
||
|
#include <vgui_controls/TextEntry.h>
|
||
|
#include <vgui_controls/Button.h>
|
||
|
#include <vgui_controls/BuildGroup.h>
|
||
|
|
||
|
#include "dodbutton.h"
|
||
|
|
||
|
#include "IGameUIFuncs.h" // for key bindings
|
||
|
#include <igameresources.h>
|
||
|
extern IGameUIFuncs *gameuifuncs; // for key binding details
|
||
|
|
||
|
#include <game/client/iviewport.h>
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CDODTextWindow::CDODTextWindow(IViewPort *pViewPort) : CTextWindow( pViewPort )
|
||
|
{
|
||
|
SetProportional( true );
|
||
|
|
||
|
m_iScoreBoardKey = BUTTON_CODE_INVALID;
|
||
|
|
||
|
m_pBackground = SETUP_PANEL( new CDODMenuBackground( this ) );
|
||
|
|
||
|
// Do this again ( base class already does it )
|
||
|
// If we don't, custom controls that we catch in our CreateControlByName
|
||
|
// will not go to the CDODTextWindow version as we haven't instantiated
|
||
|
// ourselves as a CDODTextWindow yet.
|
||
|
LoadControlSettings("Resource/UI/TextWindow.res");
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Destructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CDODTextWindow::~CDODTextWindow()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDODTextWindow::Update()
|
||
|
{
|
||
|
BaseClass::Update();
|
||
|
|
||
|
Panel *ok = FindChildByName("okbutton");
|
||
|
if (ok)
|
||
|
{
|
||
|
ok->RequestFocus();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDODTextWindow::SetVisible(bool state)
|
||
|
{
|
||
|
BaseClass::SetVisible(state);
|
||
|
|
||
|
if ( state )
|
||
|
{
|
||
|
Panel *ok = FindChildByName("okbutton");
|
||
|
if (ok)
|
||
|
{
|
||
|
ok->RequestFocus();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: shows the text window
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDODTextWindow::ShowPanel(bool bShow)
|
||
|
{
|
||
|
if ( bShow )
|
||
|
{
|
||
|
// get key binding if shown
|
||
|
if ( m_iScoreBoardKey == BUTTON_CODE_INVALID ) // you need to lookup the jump key AFTER the engine has loaded
|
||
|
{
|
||
|
m_iScoreBoardKey = gameuifuncs->GetButtonCodeForBind( "showscores" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BaseClass::ShowPanel( bShow );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDODTextWindow::OnKeyCodePressed(KeyCode code)
|
||
|
{
|
||
|
if ( m_iScoreBoardKey != BUTTON_CODE_INVALID && m_iScoreBoardKey == code )
|
||
|
{
|
||
|
gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, true );
|
||
|
gViewPortInterface->PostMessageToPanel( PANEL_SCOREBOARD, new KeyValues( "PollHideCode", "code", code ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnKeyCodePressed( code );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: The background is painted elsewhere, so we should do nothing
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDODTextWindow::PaintBackground()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Scale / center the window
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDODTextWindow::PerformLayout()
|
||
|
{
|
||
|
BaseClass::PerformLayout();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CDODTextWindow::ApplySchemeSettings( vgui::IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
Panel *CDODTextWindow::CreateControlByName( const char *controlName )
|
||
|
{
|
||
|
if( !Q_stricmp( "DODButton", controlName ) )
|
||
|
{
|
||
|
return new CDODButton(this);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return BaseClass::CreateControlByName( controlName );
|
||
|
}
|
||
|
}
|