Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

108 lines
2.8 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "c_tf_projectile_flare.h"
#include "tf_weapon_flaregun.h"
#include "c_tf_player.h"
#include "particles_new.h"
IMPLEMENT_NETWORKCLASS_ALIASED( TFProjectile_Flare, DT_TFProjectile_Flare )
BEGIN_NETWORK_TABLE( C_TFProjectile_Flare, DT_TFProjectile_Flare )
RecvPropBool( RECVINFO( m_bCritical ) ),
END_NETWORK_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TFProjectile_Flare::C_TFProjectile_Flare( void )
{
pEffect = NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TFProjectile_Flare::~C_TFProjectile_Flare( void )
{
if ( pEffect )
{
ParticleProp()->StopEmission( pEffect );
pEffect = NULL;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TFProjectile_Flare::OnDataChanged( DataUpdateType_t updateType )
{
BaseClass::OnDataChanged( updateType );
if ( updateType == DATA_UPDATE_CREATED )
{
CreateTrails();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *GetFlareTrailParticleName( int iTeamNumber, bool bCritical, int nType )
{
if ( nType == FLAREGUN_GRORDBORT )
{
return "drg_manmelter_projectile";
}
else if ( nType == FLAREGUN_SCORCHSHOT )
{
if ( iTeamNumber == TF_TEAM_BLUE )
{
return ( bCritical ? "scorchshot_trail_crit_blue" : "scorchshot_trail_blue" );
}
else
{
return ( bCritical ? "scorchshot_trail_crit_red" : "scorchshot_trail_red" );
}
}
else
{
if ( iTeamNumber == TF_TEAM_BLUE )
{
return ( bCritical ? "flaregun_trail_crit_blue" : "flaregun_trail_blue" );
}
else
{
return ( bCritical ? "flaregun_trail_crit_red" : "flaregun_trail_red" );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TFProjectile_Flare::CreateTrails( void )
{
if ( IsDormant() )
return;
if ( pEffect )
{
ParticleProp()->StopEmission( pEffect );
pEffect = NULL;
}
int nType = 0;
C_TFFlareGun *pFlareGun = dynamic_cast< C_TFFlareGun* >( GetLauncher() );
if ( pFlareGun )
{
nType = pFlareGun->GetFlareGunType();
}
pEffect = ParticleProp()->Create( GetFlareTrailParticleName( GetTeamNumber(), m_bCritical, nType ), PATTACH_ABSORIGIN_FOLLOW );
}