Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#ifndef TF_BOT_HINT_ENGINEER_NEST_H
#define TF_BOT_HINT_ENGINEER_NEST_H
#include "c_baseentity.h"
class C_TFBotHintEngineerNest : public C_BaseEntity
{
DECLARE_CLASS( C_TFBotHintEngineerNest, C_BaseEntity );
public:
DECLARE_CLIENTCLASS();
C_TFBotHintEngineerNest( void );
virtual ~C_TFBotHintEngineerNest();
virtual void UpdateOnRemove() OVERRIDE;
virtual void OnPreDataChanged( DataUpdateType_t type ) OVERRIDE;
virtual void OnDataChanged( DataUpdateType_t type ) OVERRIDE;
private:
bool m_bHadActiveTeleporter;
CNetworkVar( bool, m_bHasActiveTeleporter );
void StartEffect();
void StopEffect();
CNewParticleEffect *m_pMvMActiveTeleporter;
};
#endif // TF_BOT_HINT_ENGINEER_NEST_H