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33 lines
868 B
33 lines
868 B
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//
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//=============================================================================
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#ifndef TF_BOT_HINT_ENGINEER_NEST_H
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#define TF_BOT_HINT_ENGINEER_NEST_H
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#include "c_baseentity.h"
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class C_TFBotHintEngineerNest : public C_BaseEntity
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{
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DECLARE_CLASS( C_TFBotHintEngineerNest, C_BaseEntity );
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public:
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DECLARE_CLIENTCLASS();
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C_TFBotHintEngineerNest( void );
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virtual ~C_TFBotHintEngineerNest();
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virtual void UpdateOnRemove() OVERRIDE;
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virtual void OnPreDataChanged( DataUpdateType_t type ) OVERRIDE;
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virtual void OnDataChanged( DataUpdateType_t type ) OVERRIDE;
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private:
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bool m_bHadActiveTeleporter;
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CNetworkVar( bool, m_bHasActiveTeleporter );
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void StartEffect();
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void StopEffect();
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CNewParticleEffect *m_pMvMActiveTeleporter;
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};
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#endif // TF_BOT_HINT_ENGINEER_NEST_H
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