Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Matchmaking stuff shared between GC and gameserver / client
//
//=============================================================================
#include "cbase.h"
#include "tf_matchmaking_shared.h"
#include "tf_match_description.h"
#include "tf_ladder_data.h"
#ifdef GC_DLL
#include "tf_lobbymanager.h"
#include "tf_partymanager.h"
#include "tf_party.h"
#endif
#ifdef CLIENT_DLL
#include "tf_gc_client.h"
#include "tf_gamerules.h"
#endif
#ifdef GAME_DLL
#include "tf_gc_server.h"
#include "tf_gamerules.h"
#include "tf_party.h"
#endif
const char *s_pszMatchGroups[] =
{
"MatchGroup_MvM_Practice",
"MatchGroup_MvM_MannUp",
"MatchGroup_Ladder_6v6",
"MatchGroup_Ladder_9v9",
"MatchGroup_Ladder_12v12",
"MatchGroup_Casual_6v6",
"MatchGroup_Casual_9v9",
"MatchGroup_Casual_12v12",
};
COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszMatchGroups ) == k_nMatchGroup_Count );
#ifdef GC_DLL
void On6v6MatchSizeChanged( IConVar *pConVar, const char *pOldString, float flOldValue )
{
if ( !GGCBase()->BIsInLogonSurge() && !GGCTF()->GetIsShuttingDown() && TFLobbyManager()->GetMatchmaker() )
{
TFLobbyManager()->GetMatchmaker()->timeRemove6v6LadderGroupsExpire = CRTime::RTime32DateAdd( CRTime::RTime32TimeCur(), 10.f, k_ETimeUnitSecond );
}
}
#endif
#if !defined GC_DLL
#define GCConVar ConVar
#define FCVAR_MATCHSIZE_THING ( FCVAR_REPLICATED )
#else
#define FCVAR_MATCHSIZE_THING 0
#endif
GCConVar tf_mm_match_size_mvm( "tf_mm_match_size_mvm", "6", FCVAR_MATCHSIZE_THING,
"How many players in an MvM matchmade group?" );
GCConVar tf_mm_match_size_ladder_6v6( "tf_mm_match_size_ladder_6v6", "12", FCVAR_MATCHSIZE_THING,
"Number of players required to play a 6v6 ladder game.", true, 1, true, 12
#ifdef GC_DLL
, On6v6MatchSizeChanged
#endif
);
GCConVar tf_mm_match_size_ladder_9v9( "tf_mm_match_size_ladder_9v9", "18", FCVAR_MATCHSIZE_THING,
"Number of players required to play a 9v9 ladder game." );
GCConVar tf_mm_match_size_ladder_12v12( "tf_mm_match_size_ladder_12v12", "24", FCVAR_MATCHSIZE_THING,
"Number of players required to play a 12v12 ladder game." );
GCConVar tf_mm_match_size_ladder_12v12_minimum( "tf_mm_match_size_ladder_12v12_minimum", "12", FCVAR_MATCHSIZE_THING,
"Specifies the minimum number of players needed to launch a 12v12 match. Set to -1 to disable." );
//-----------------------------------------------------------------------------
// Purpose: Init internal bitvec with ints from the protobuf message
//-----------------------------------------------------------------------------
CCasualCriteriaHelper::CCasualCriteriaHelper( const CMsgCasualMatchmakingSearchCriteria& criteria )
{
m_mapsBits.Resize( GetItemSchema()->GetMasterMapsList().Count(), true );
Assert( m_mapsBits.GetNumDWords() >= criteria.selected_maps_bits_size() );
for( int i=0; i < criteria.selected_maps_bits_size() && i < m_mapsBits.GetNumDWords(); ++i )
{
m_mapsBits.SetDWord( i , criteria.selected_maps_bits( i ) );
}
// validate all of the bits to make sure the maps are in valid categories
int nNumBits = m_mapsBits.GetNumBits();
for( int i=0; i < nNumBits; ++i )
{
if ( m_mapsBits.IsBitSet( i ) == false )
continue;
if ( !IsMapInValidCategory( i ) )
{
const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByIndex( i );
if ( pMap )
{
DevMsg( "CCasualCriteriaHelper: Map %s is selected, but not in any valid game modes!\n", pMap->pszMapName );
}
SetMapSelected( i, false );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CCasualCriteriaHelper::IsMapSelected( const MapDef_t* pMapDef ) const
{
if ( !pMapDef )
return false;
return IsMapSelected( pMapDef->m_nDefIndex );
}
//-----------------------------------------------------------------------------
// Purpose: Check if bit is selected
//-----------------------------------------------------------------------------
bool CCasualCriteriaHelper::IsMapSelected( const uint32 nMapDefIndex ) const
{
return m_mapsBits.IsBitSet( nMapDefIndex );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CCasualCriteriaHelper::IsMapInValidCategory( uint32 nMapDefIndex ) const
{
Assert( (int)nMapDefIndex < m_mapsBits.GetNumBits() );
const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByIndex( nMapDefIndex );
if ( !pMap || pMap->m_vecAssociatedGameCategories.Count() == 0 )
{
return false;
}
// Make sure this map is in at least one category that's in a casual matchmaking group
FOR_EACH_VEC( pMap->m_vecAssociatedGameCategories, j )
{
const SchemaGameCategory_t* pCategory = GetItemSchema()->GetGameCategory( pMap->m_vecAssociatedGameCategories[j] );
const SchemaMMGroup_t* pMMGroup = pCategory->m_pMMGroup;
// Need to have active maps in a match making group
if ( !pMMGroup || ( pCategory->m_vecEnabledMaps.Count() == 0 ) || ( !pCategory->PassesRestrictions() ) )
{
continue;
}
// and the matchmaking group needs to be Special Events, Core or Alternative (not Comp)
if ( pMMGroup->m_eMMGroup == kMatchmakingType_SpecialEvents || pMMGroup->m_eMMGroup == kMatchmakingType_Core || pMMGroup->m_eMMGroup == kMatchmakingType_Alternative )
{
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Check if this criteria is well formed
//-----------------------------------------------------------------------------
bool CCasualCriteriaHelper::IsValid() const
{
bool bValidMapSeen = false;
int nNumBits = m_mapsBits.GetNumBits();
for( int i=0; i < nNumBits; ++i )
{
if ( m_mapsBits.IsBitSet( i ) == false )
continue;
if ( IsMapInValidCategory( i ) )
{
bValidMapSeen = true;
}
}
return bValidMapSeen;
}
//-----------------------------------------------------------------------------
// Purpose: Turn helper back into protobuf message
//-----------------------------------------------------------------------------
CMsgCasualMatchmakingSearchCriteria CCasualCriteriaHelper::GetCasualCriteria() const
{
CMsgCasualMatchmakingSearchCriteria outCriteria;
for( int i=0; i < m_mapsBits.GetNumDWords(); ++i )
{
outCriteria.add_selected_maps_bits( m_mapsBits.GetDWord( i ) );
}
return outCriteria;
}
//-----------------------------------------------------------------------------
// Purpose: Intersection of this criteria and another
//-----------------------------------------------------------------------------
void CCasualCriteriaHelper::Intersect( const CMsgCasualMatchmakingSearchCriteria& otherCriteria )
{
CCasualCriteriaHelper otherHelper( otherCriteria );
m_mapsBits.And( otherHelper.m_mapsBits, &m_mapsBits );
}
//-----------------------------------------------------------------------------
// Purpose: Flip a specific map bit
//-----------------------------------------------------------------------------
bool CCasualCriteriaHelper::SetMapSelected( uint32 nMapDefIndex, bool bSelected )
{
Assert( (int)nMapDefIndex < m_mapsBits.GetNumBits() );
if ( bSelected && !IsMapInValidCategory( nMapDefIndex ) )
{
const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByIndex( nMapDefIndex );
if ( pMap )
{
DevMsg( "CCasualCriteriaHelper: Attempting to set map %s as selected, but not in any valid game modes!\n", pMap->pszMapName );
}
return false;
}
m_mapsBits.Set( (int)nMapDefIndex, bSelected );
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Sets all bits to zero
//-----------------------------------------------------------------------------
void CCasualCriteriaHelper::Clear( void )
{
m_mapsBits.ClearAll();
}
//
// MvM Missions
//
CMvMMissionSet::CMvMMissionSet() { Clear(); }
CMvMMissionSet::CMvMMissionSet( const CMvMMissionSet &x ) { m_bits = x.m_bits; }
CMvMMissionSet::~CMvMMissionSet() {}
void CMvMMissionSet::operator=( const CMvMMissionSet &x ) { m_bits = x.m_bits; }
void CMvMMissionSet::Clear() { m_bits = 0; }
bool CMvMMissionSet::operator==( const CMvMMissionSet &x ) const { return m_bits == x.m_bits; }
void CMvMMissionSet::SetMissionBySchemaIndex( int idxMission, bool flag )
{
Assert( idxMission >= 0 && idxMission < GetItemSchema()->GetMvmMissions().Count() );
uint64 mask = ( (uint64)1 << (unsigned)idxMission );
if ( flag )
m_bits |= mask;
else
m_bits &= ~mask;
}
bool CMvMMissionSet::GetMissionBySchemaIndex( int idxMission ) const
{
// Bogus index?
if ( idxMission == k_iMvmMissionIndex_NotInSchema )
return false;
if ( idxMission < 0 || idxMission >= GetItemSchema()->GetMvmMissions().Count() )
{
Assert( idxMission >= 0 );
Assert( idxMission < GetItemSchema()->GetMvmMissions().Count() );
return false;
}
// Check the bit
uint64 mask = ( (uint64)1 << (unsigned)idxMission );
return ( m_bits & mask ) != 0;
}
void CMvMMissionSet::Intersect( const CMvMMissionSet &x )
{
m_bits &= x.m_bits;
}
bool CMvMMissionSet::HasIntersection( const CMvMMissionSet &x ) const
{
return ( m_bits & x.m_bits ) != 0;
}
bool CMvMMissionSet::IsEmpty() const
{
return ( m_bits == 0 );
}
const char *GetMatchGroupName( EMatchGroup eMatchGroup )
{
switch ( eMatchGroup )
{
case k_nMatchGroup_Invalid: return "(Invalid)";
case k_nMatchGroup_MvM_Practice: return "MvM Practice";
case k_nMatchGroup_MvM_MannUp: return "MvM MannUp";
case k_nMatchGroup_Ladder_6v6: return "6v6 Ladder Match";
case k_nMatchGroup_Ladder_9v9: return "9v9 Ladder Match";
case k_nMatchGroup_Ladder_12v12: return "12v12 Ladder Match";
case k_nMatchGroup_Casual_6v6: return "6v6 Casual Match";
case k_nMatchGroup_Casual_9v9: return "9v9 Casual Match";
case k_nMatchGroup_Casual_12v12: return "12v12 Casual Match";
}
AssertMsg1( false, "Invalid match group %d", eMatchGroup );
return "(Invalid match group)";
}
const char *GetServerPoolName( int iServerPool )
{
switch ( iServerPool )
{
case k_nGameServerPool_MvM_Practice_Incomplete_Match: return "MvM Boot Camp Active";
case k_nGameServerPool_MvM_MannUp_Incomplete_Match: return "MvM MannUp Active";
case k_nGameServerPool_Casual_6v6_Incomplete_Match: return "Casual 6v6 Active";
case k_nGameServerPool_Casual_9v9_Incomplete_Match: return "Casual 9v9 Active";
case k_nGameServerPool_Casual_12v12_Incomplete_Match: return "Casual 12v12 Active";
case k_nGameServerPool_MvM_Practice_Full: return "MvM Boot Camp Full";
case k_nGameServerPool_MvM_MannUp_Full: return "MvM MannUp Full";
case k_nGameServerPool_Casual_6v6_Full: return "Casual 6v6 Full";
case k_nGameServerPool_Casual_9v9_Full: return "Casual 9v9 Full";
case k_nGameServerPool_Casual_12v12_Full: return "Casual 12v12 Full";
}
AssertMsg1( false, "Invalid server pool %d", iServerPool );
return "(Invalid pool index)";
}