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331 lines
11 KiB
331 lines
11 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Matchmaking stuff shared between GC and gameserver / client
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_matchmaking_shared.h"
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#include "tf_match_description.h"
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#include "tf_ladder_data.h"
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#ifdef GC_DLL
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#include "tf_lobbymanager.h"
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#include "tf_partymanager.h"
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#include "tf_party.h"
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#endif
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#ifdef CLIENT_DLL
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#include "tf_gc_client.h"
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#include "tf_gamerules.h"
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#endif
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#ifdef GAME_DLL
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#include "tf_gc_server.h"
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#include "tf_gamerules.h"
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#include "tf_party.h"
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#endif
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const char *s_pszMatchGroups[] =
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{
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"MatchGroup_MvM_Practice",
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"MatchGroup_MvM_MannUp",
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"MatchGroup_Ladder_6v6",
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"MatchGroup_Ladder_9v9",
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"MatchGroup_Ladder_12v12",
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"MatchGroup_Casual_6v6",
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"MatchGroup_Casual_9v9",
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"MatchGroup_Casual_12v12",
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};
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COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszMatchGroups ) == k_nMatchGroup_Count );
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#ifdef GC_DLL
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void On6v6MatchSizeChanged( IConVar *pConVar, const char *pOldString, float flOldValue )
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{
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if ( !GGCBase()->BIsInLogonSurge() && !GGCTF()->GetIsShuttingDown() && TFLobbyManager()->GetMatchmaker() )
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{
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TFLobbyManager()->GetMatchmaker()->timeRemove6v6LadderGroupsExpire = CRTime::RTime32DateAdd( CRTime::RTime32TimeCur(), 10.f, k_ETimeUnitSecond );
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}
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}
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#endif
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#if !defined GC_DLL
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#define GCConVar ConVar
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#define FCVAR_MATCHSIZE_THING ( FCVAR_REPLICATED )
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#else
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#define FCVAR_MATCHSIZE_THING 0
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#endif
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GCConVar tf_mm_match_size_mvm( "tf_mm_match_size_mvm", "6", FCVAR_MATCHSIZE_THING,
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"How many players in an MvM matchmade group?" );
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GCConVar tf_mm_match_size_ladder_6v6( "tf_mm_match_size_ladder_6v6", "12", FCVAR_MATCHSIZE_THING,
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"Number of players required to play a 6v6 ladder game.", true, 1, true, 12
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#ifdef GC_DLL
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, On6v6MatchSizeChanged
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#endif
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);
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GCConVar tf_mm_match_size_ladder_9v9( "tf_mm_match_size_ladder_9v9", "18", FCVAR_MATCHSIZE_THING,
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"Number of players required to play a 9v9 ladder game." );
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GCConVar tf_mm_match_size_ladder_12v12( "tf_mm_match_size_ladder_12v12", "24", FCVAR_MATCHSIZE_THING,
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"Number of players required to play a 12v12 ladder game." );
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GCConVar tf_mm_match_size_ladder_12v12_minimum( "tf_mm_match_size_ladder_12v12_minimum", "12", FCVAR_MATCHSIZE_THING,
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"Specifies the minimum number of players needed to launch a 12v12 match. Set to -1 to disable." );
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//-----------------------------------------------------------------------------
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// Purpose: Init internal bitvec with ints from the protobuf message
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//-----------------------------------------------------------------------------
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CCasualCriteriaHelper::CCasualCriteriaHelper( const CMsgCasualMatchmakingSearchCriteria& criteria )
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{
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m_mapsBits.Resize( GetItemSchema()->GetMasterMapsList().Count(), true );
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Assert( m_mapsBits.GetNumDWords() >= criteria.selected_maps_bits_size() );
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for( int i=0; i < criteria.selected_maps_bits_size() && i < m_mapsBits.GetNumDWords(); ++i )
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{
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m_mapsBits.SetDWord( i , criteria.selected_maps_bits( i ) );
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}
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// validate all of the bits to make sure the maps are in valid categories
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int nNumBits = m_mapsBits.GetNumBits();
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for( int i=0; i < nNumBits; ++i )
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{
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if ( m_mapsBits.IsBitSet( i ) == false )
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continue;
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if ( !IsMapInValidCategory( i ) )
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{
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const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByIndex( i );
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if ( pMap )
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{
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DevMsg( "CCasualCriteriaHelper: Map %s is selected, but not in any valid game modes!\n", pMap->pszMapName );
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}
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SetMapSelected( i, false );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CCasualCriteriaHelper::IsMapSelected( const MapDef_t* pMapDef ) const
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{
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if ( !pMapDef )
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return false;
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return IsMapSelected( pMapDef->m_nDefIndex );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Check if bit is selected
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//-----------------------------------------------------------------------------
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bool CCasualCriteriaHelper::IsMapSelected( const uint32 nMapDefIndex ) const
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{
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return m_mapsBits.IsBitSet( nMapDefIndex );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CCasualCriteriaHelper::IsMapInValidCategory( uint32 nMapDefIndex ) const
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{
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Assert( (int)nMapDefIndex < m_mapsBits.GetNumBits() );
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const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByIndex( nMapDefIndex );
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if ( !pMap || pMap->m_vecAssociatedGameCategories.Count() == 0 )
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{
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return false;
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}
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// Make sure this map is in at least one category that's in a casual matchmaking group
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FOR_EACH_VEC( pMap->m_vecAssociatedGameCategories, j )
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{
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const SchemaGameCategory_t* pCategory = GetItemSchema()->GetGameCategory( pMap->m_vecAssociatedGameCategories[j] );
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const SchemaMMGroup_t* pMMGroup = pCategory->m_pMMGroup;
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// Need to have active maps in a match making group
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if ( !pMMGroup || ( pCategory->m_vecEnabledMaps.Count() == 0 ) || ( !pCategory->PassesRestrictions() ) )
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{
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continue;
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}
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// and the matchmaking group needs to be Special Events, Core or Alternative (not Comp)
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if ( pMMGroup->m_eMMGroup == kMatchmakingType_SpecialEvents || pMMGroup->m_eMMGroup == kMatchmakingType_Core || pMMGroup->m_eMMGroup == kMatchmakingType_Alternative )
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{
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Check if this criteria is well formed
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//-----------------------------------------------------------------------------
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bool CCasualCriteriaHelper::IsValid() const
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{
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bool bValidMapSeen = false;
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int nNumBits = m_mapsBits.GetNumBits();
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for( int i=0; i < nNumBits; ++i )
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{
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if ( m_mapsBits.IsBitSet( i ) == false )
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continue;
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if ( IsMapInValidCategory( i ) )
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{
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bValidMapSeen = true;
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}
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}
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return bValidMapSeen;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Turn helper back into protobuf message
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//-----------------------------------------------------------------------------
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CMsgCasualMatchmakingSearchCriteria CCasualCriteriaHelper::GetCasualCriteria() const
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{
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CMsgCasualMatchmakingSearchCriteria outCriteria;
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for( int i=0; i < m_mapsBits.GetNumDWords(); ++i )
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{
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outCriteria.add_selected_maps_bits( m_mapsBits.GetDWord( i ) );
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}
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return outCriteria;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Intersection of this criteria and another
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//-----------------------------------------------------------------------------
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void CCasualCriteriaHelper::Intersect( const CMsgCasualMatchmakingSearchCriteria& otherCriteria )
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{
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CCasualCriteriaHelper otherHelper( otherCriteria );
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m_mapsBits.And( otherHelper.m_mapsBits, &m_mapsBits );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Flip a specific map bit
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//-----------------------------------------------------------------------------
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bool CCasualCriteriaHelper::SetMapSelected( uint32 nMapDefIndex, bool bSelected )
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{
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Assert( (int)nMapDefIndex < m_mapsBits.GetNumBits() );
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if ( bSelected && !IsMapInValidCategory( nMapDefIndex ) )
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{
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const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByIndex( nMapDefIndex );
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if ( pMap )
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{
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DevMsg( "CCasualCriteriaHelper: Attempting to set map %s as selected, but not in any valid game modes!\n", pMap->pszMapName );
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}
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return false;
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}
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m_mapsBits.Set( (int)nMapDefIndex, bSelected );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets all bits to zero
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//-----------------------------------------------------------------------------
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void CCasualCriteriaHelper::Clear( void )
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{
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m_mapsBits.ClearAll();
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}
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//
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// MvM Missions
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//
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CMvMMissionSet::CMvMMissionSet() { Clear(); }
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CMvMMissionSet::CMvMMissionSet( const CMvMMissionSet &x ) { m_bits = x.m_bits; }
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CMvMMissionSet::~CMvMMissionSet() {}
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void CMvMMissionSet::operator=( const CMvMMissionSet &x ) { m_bits = x.m_bits; }
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void CMvMMissionSet::Clear() { m_bits = 0; }
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bool CMvMMissionSet::operator==( const CMvMMissionSet &x ) const { return m_bits == x.m_bits; }
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void CMvMMissionSet::SetMissionBySchemaIndex( int idxMission, bool flag )
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{
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Assert( idxMission >= 0 && idxMission < GetItemSchema()->GetMvmMissions().Count() );
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uint64 mask = ( (uint64)1 << (unsigned)idxMission );
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if ( flag )
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m_bits |= mask;
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else
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m_bits &= ~mask;
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}
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bool CMvMMissionSet::GetMissionBySchemaIndex( int idxMission ) const
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{
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// Bogus index?
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if ( idxMission == k_iMvmMissionIndex_NotInSchema )
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return false;
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if ( idxMission < 0 || idxMission >= GetItemSchema()->GetMvmMissions().Count() )
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{
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Assert( idxMission >= 0 );
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Assert( idxMission < GetItemSchema()->GetMvmMissions().Count() );
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return false;
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}
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// Check the bit
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uint64 mask = ( (uint64)1 << (unsigned)idxMission );
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return ( m_bits & mask ) != 0;
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}
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void CMvMMissionSet::Intersect( const CMvMMissionSet &x )
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{
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m_bits &= x.m_bits;
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}
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bool CMvMMissionSet::HasIntersection( const CMvMMissionSet &x ) const
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{
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return ( m_bits & x.m_bits ) != 0;
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}
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bool CMvMMissionSet::IsEmpty() const
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{
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return ( m_bits == 0 );
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}
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const char *GetMatchGroupName( EMatchGroup eMatchGroup )
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{
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switch ( eMatchGroup )
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{
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case k_nMatchGroup_Invalid: return "(Invalid)";
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case k_nMatchGroup_MvM_Practice: return "MvM Practice";
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case k_nMatchGroup_MvM_MannUp: return "MvM MannUp";
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case k_nMatchGroup_Ladder_6v6: return "6v6 Ladder Match";
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case k_nMatchGroup_Ladder_9v9: return "9v9 Ladder Match";
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case k_nMatchGroup_Ladder_12v12: return "12v12 Ladder Match";
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case k_nMatchGroup_Casual_6v6: return "6v6 Casual Match";
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case k_nMatchGroup_Casual_9v9: return "9v9 Casual Match";
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case k_nMatchGroup_Casual_12v12: return "12v12 Casual Match";
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}
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AssertMsg1( false, "Invalid match group %d", eMatchGroup );
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return "(Invalid match group)";
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}
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const char *GetServerPoolName( int iServerPool )
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{
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switch ( iServerPool )
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{
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case k_nGameServerPool_MvM_Practice_Incomplete_Match: return "MvM Boot Camp Active";
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case k_nGameServerPool_MvM_MannUp_Incomplete_Match: return "MvM MannUp Active";
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case k_nGameServerPool_Casual_6v6_Incomplete_Match: return "Casual 6v6 Active";
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case k_nGameServerPool_Casual_9v9_Incomplete_Match: return "Casual 9v9 Active";
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case k_nGameServerPool_Casual_12v12_Incomplete_Match: return "Casual 12v12 Active";
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case k_nGameServerPool_MvM_Practice_Full: return "MvM Boot Camp Full";
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case k_nGameServerPool_MvM_MannUp_Full: return "MvM MannUp Full";
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case k_nGameServerPool_Casual_6v6_Full: return "Casual 6v6 Full";
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case k_nGameServerPool_Casual_9v9_Full: return "Casual 9v9 Full";
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case k_nGameServerPool_Casual_12v12_Full: return "Casual 12v12 Full";
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}
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AssertMsg1( false, "Invalid server pool %d", iServerPool );
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return "(Invalid pool index)";
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}
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