Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Functions related to dynamic recipes
//
//=============================================================================
#include "cbase.h"
#include "econ_quests.h"
#ifndef GC_DLL
#include "quest_objective_manager.h"
#endif
bool IsQuestItemUnidentified( const CEconItem* pQuestItem )
{
return pQuestItem && IsUnacknowledged( pQuestItem->GetInventoryToken() );
}
bool IsQuestItemReadyToTurnIn( const IEconItemInterface* pQuestItem )
{
uint32 nRequiredPoints = pQuestItem->GetItemDefinition()->GetQuestDef()->GetMaxStandardPoints();
uint32 nEarnedStandardPoints = GetEarnedStandardPoints( pQuestItem );
uint32 nEarnedBonusPoints = GetEarnedBonusPoints( pQuestItem );
return ( nEarnedStandardPoints + nEarnedBonusPoints ) >= nRequiredPoints;
}
bool IsQuestItemFullyCompleted( const IEconItemInterface* pQuestItem )
{
uint32 nRequiredStandardPoints = pQuestItem->GetItemDefinition()->GetQuestDef()->GetMaxStandardPoints();
uint32 nRequiredBonusPoints = pQuestItem->GetItemDefinition()->GetQuestDef()->GetMaxBonusPoints();
uint32 nEarnedStandardPoints = GetEarnedStandardPoints( pQuestItem );
uint32 nEarnedBonusPoints = GetEarnedBonusPoints( pQuestItem );
return ( nEarnedStandardPoints + nEarnedBonusPoints ) == ( nRequiredStandardPoints + nRequiredBonusPoints );
}
uint32 GetEarnedStandardPoints( const IEconItemInterface* pQuestItem )
{
#ifndef GC_DLL
const CQuestItemTracker* pItemTracker = assert_cast< const CQuestItemTracker* >( QuestObjectiveManager()->GetTypedTracker< CQuestItemTracker* >( pQuestItem->GetID() ) );
if ( pItemTracker )
{
return pItemTracker->GetEarnedStandardPoints();
}
#endif
uint32 nEarnedStandardPoints = 0;
static CSchemaAttributeDefHandle pAttribDef_EarnedStandardPoints( "quest earned standard points" );
pQuestItem->FindAttribute( pAttribDef_EarnedStandardPoints, &nEarnedStandardPoints );
return nEarnedStandardPoints;
}
uint32 GetEarnedBonusPoints( const IEconItemInterface* pQuestItem )
{
#ifndef GC_DLL
const CQuestItemTracker* pItemTracker = assert_cast< const CQuestItemTracker* >( QuestObjectiveManager()->GetTypedTracker< CQuestItemTracker* >( pQuestItem->GetID() ) );
if ( pItemTracker )
{
return pItemTracker->GetEarnedBonusPoints();
}
#endif
uint32 nEarnedBonusPoints = 0;
static CSchemaAttributeDefHandle pAttribDef_EarnedBonusPoints( "quest earned bonus points" );
pQuestItem->FindAttribute( pAttribDef_EarnedBonusPoints, &nEarnedBonusPoints );
return nEarnedBonusPoints;
}